Gesamtkunstwerk

RELATED TERMS: Bauhaus;

An important reference point for the modern movement was the idea of the Gesamtkunstwerk, the ‘total work of art’. This concept, though it plays a key role in the theory and practice of modernist avant-gardes, is notoriously difficult to define. In broad outline, it suggests both the blurring of boundaries between art and life and the synthesis of different arts into a unified style or collective project.

The dream of the Gesamtkunstwerk … figured as a decisive switchboard of various modernist agendas and self-definitions. It illuminates how modernism, by negotiating the dialectics of art and technology, of the aesthetic and the political, of high art and modern mass culture, aspired to couple artistic experimentation to social reform and to reshape the present in the name of a different future. (Koepnick, 2016, p.274)

The idea of the Gesamtkunstwerk conveys an enthusiasm for cultural renewal that emerged along with Romanticism in the early nineteenth century (Roberts, 2011). The term was first used by the German writer and philosopher K. F. E. Trahndorff in in his work Aesthetics or Doctrine of Worldview and Art of 1827. However, the synthesis of the arts fusion has long appeared in history. The German opera composer Richard Wagner used the term in two 1849 essays “Art and Revolution” and “The Artwork of the Future” and the word has become particularly associated with his aesthetic ideals. (HiSoUR)

Synthesis of arts (German: Gesamtkunstwerk) is a work of art that makes use of all or many art forms or strives to do so. A Gesamtkunstwerk is a work that combines various arts such as music, poetry, dance / pantomime, architecture and painting. The compilation is not arbitrary and illustrative: the components complement each other necessarily. (HiSoUR)

Gesamtkunstwerk … also means “total work of art”, “ideal work of art”, “universal artwork”, “synthesis of the arts”, “comprehensive artwork”, “all-embracing art form” or “total artwork”, (HiSoUR)

It refers to a type of autonomous artwork that integrates simultaneously and related to different media or artistic disciplines, the Gesamtkunstwerk has a “tendency to eradicate the boundary between aesthetic structure and reality” (Odo Marquard). (HiSoUR)

It is not a reference to the divine creation, as was customary in art between Gothic and Baroque, but it claims its own validity. (HiSoUR)

References

Charnley, K. (2020) ‘Art, design and modernity: the Bauhaus and beyond’, Open Arts Journal, (9), pp. 43–56. doi: 10.5456/issn.2050-3679/2020w04.

HiSoUR (no date) Gesamtkunstwerk, HiSoUR- Hi So You Are. Available at: https://www.hisour.com/gesamtkunstwerk-21215/ (Accessed: 30 November 2021).

Bauhaus

RELATED TERMS: Hochschule für Gestaltung; Black Mountain College; Gesamtkunstwerk

The Bauhaus, a revolutionary art and design school, opened in 1919 under the architect Walter Gropius (1883–1969). He remained director until 1928. In all, there were three directors of the Bauhaus, all of them architects. After Gropius, Hannes Meyer (1889–1954) held the directorship between 1928 and 1930 and Ludwig Mies van der Rohe (1886–1969) led the school for its last three years. Gunter Metken (1994) notes that Hannes Meyer radically changed the course set by his predecessor, Gropius. Due to his social commitment and keen awareness of the contemporaneous crisis, Meyer established the Bauhaus as a centre for social, industrial and housing design, rather than an institution for the aesthetic education of an elite.

Its predecessors were the institute to the Grand Ducal Saxon Art Academy and the Grand Ducal School of Arts and Crafts. The latter closed at the outbreak of the First World War (Forgacs, 1995).

The Bauhaus moved twice during its relatively short existence. Founded in Weimar, it relocated to Dessau in 1926 and then to Berlin in 1932. These changes of location evidence a prolonged struggle with sceptical and conservative authorities. After the start of World War 2, artists and instructors at the Bauhaus fled to the United States and brought the Bauhaus ideas to the universities of America. The influences of the Bauhaus guided American art and design education for many years and, in some respects, they still do. American art education has been steeped in the Bauhaus practices. Educators today are re-evaluating these ideas to see if they are still valid as teaching methods in the twenty-first century.

Gropius intended the school to unify and renew the arts, based on a concept of Gesamtkustwerk, the total work of art or total design, which would serve a new architecture and enable new forms of social life.  His focus was on a marriage between art and industry. This Gesamtkunstwerk ideal shaped the structure of the institution and the trajectory of its development. 

The Bauhaus legacy is twofold: as a laboratory for the artistic avant-garde; and as the birthplace of modernist design. Indeed, the name ‘Bauhaus’ has practically become a synonym for modernism (Siebenbrodt, Wall and Weber, 2009). The modern movement promoted the idea that the arts, design and architecture might catalyse progressive social change. 

Although this ambition was shaped by diverse intellectual and political influences, one important reference point was the idea of the Gesamtkunstwerk, the ‘total work of art’. 

This concept, though it plays a key role in the theory and practice of modernist avant-gardes, is notoriously difficult to define. In outline, it suggests both the blurring of boundaries between art and life and the synthesis of different arts into a unified style or collective project. 

The precise term was first used by Richard Wagner in the middle of the nineteenth century, though it conveys an enthusiasm for cultural renewal that emerged along with Romanticism in the early nineteenth century (Roberts, 2011). 

As Lutz Koepnick (2016, p.274) puts it: 

The dream of the Gesamtkunstwerk … figured as a decisive switchboard of various modernist agendas and self-definitions. It illuminates how modernism, by negotiating the dialectics of art and technology, of the aesthetic and the political, of high art and modern mass culture, aspired to couple artistic experimentation to social reform and to reshape the present in the name of a different future.

The aspiration toward total design has been criticised for its elitism, its complicity with consumerism and … its megalomania and proximity to totalitarian ideology (Tafuri, 1976; Baudrillard, 1981; Foster, 2002; Roberts, 2011; Tonkinwise, 2014). 

The Gesamtkunstwerk meant not only creating a new unity of the arts, but also breaking up the prevailing beliefs about art, and it was abstraction that made this possible

References

Aicher, O. (2015) Analogous and digital. Berlin, DE: Ernst and Sohn.

Charnley, K. (2020) ‘Art, design and modernity: the Bauhaus and beyond’, Open Arts Journal, (9), pp. 43–56. doi: 10.5456/issn.2050-3679/2020w04.

Forgacs, E. (1995) The Bauhaus idea and Bauhaus politics. Translated by J. Bakti. Budapest: Central European University Press.

Metken, G. (1994) ‘We draw no strength from the people’: artists, solitude, community, in Keith Hartley et al. eds. The Romantic spirit in German art 1790-1990. London: South Bank Centre; Edinburgh: National Galleries of Scotland; and Munich: Octagon Verlag, pp.106-114.

Siebenbrodt, M., Wall, J. and Weber, K. (2009) Bauhaus: a conceptual model. Ostfildern, DE: Hatje Cantz.

Staunton, N. W. (2016) The Bauhaus and American Art Education, Mrs. Staunton’s Art Room. Available at: http://nicolestaunton.weebly.com/uploads/4/5/3/5/45357857/nsbauhauspaper.pdf (Accessed: 21 July 2017).

Visual Arts and Visual Media

RELATED TERMS: Mode and medium;

Shanshui

The proper goal of sculpture and of all the visual arts, it might have been held at one time in the past, is the depiction of physical beauty. However, this universalistic horizon, as well as the horizon of critics and philosophers of the Enlightenment, are rendered problematic by the opacity of language and imagery, which have ceased to be understood as perfect, transparent media through which reality may be represented to the understanding. Thus, Mitchell (1984), comments,

“For modern criticism, language and imagery have become enigmas, problems to be explained, prison houses which lock the understanding away from the world.”

The term visual media, a colloquial expression used to designate technological apparatuses such as television, cinema, photography, painting, and so on, is highly inexact and misleading, W.J.T. Mitchell (2005) argues. All so-called visual media, it transpires on closer inspection, involve the other senses, especially touch and hearing. All media are mixed media from the standpoint of sensory modality. Rather, what the assumption that some media are exclusively visual marks is the predominance of the visual in our contemporary culture.

References

Mitchell, W. J. T. (1984) What is an image?, New Literary History, 15(3), pp. 503–537. Available at: http://www.jstor.org/stable/468718

Mitchell, W. J. T. (2005) There are no visual media, Journal of Visual Culture, 4(2), pp. 257–266. doi: 10.1177/1470412905054673

Utopia and Utopian Thinking

RELATED TERMS: Avant-garde movements; Modernism; Design practice and functionalism

Woodcut map of Thomas More’s Utopia by Ambrosius Holbein

Sir Thomas More published his Utopia in 1516 . The word ‘utopia’ combines two Greek roots, ou- meaning ‘no’ and topos meaning ‘place’, hence literally utopia is a no-place, a non-existent place or nowhere. However, embedded within the word utopia is a pun. The near-identical Greek word eu-topos means a ‘good place’.

In creating such a concatenation, More was highlighting the question of whether and, if so, how a good place (eutopia), currently non-existent or nowhere to be found (outopia or utopia), can be created (brought into existence) and established (sustained).

Utopian thinking is an important element of modernism and of avant-garde practices. It is therefore of great important for design practices when considering what any specific design is seeking to accomplish as an intervention and how it is seeking to do so.

References

British Library (No date). Utopia. British Library Learning. Available from http://www.bl.uk/learning/histcitizen/21cc/utopia/utopia.html [Accessed 25 June 2016].

Urban Design

RELATED TERMS: Architecture;

Closely related to urban planning, urban design is an aspect of urban or suburban planning that focuses on creating a desirable environment in which to live, work and play. Design analysis includes the relationship between buildings, streets, land use, open space, circulation, height, natural features and human activity. A well designed urban or suburban environment demonstrates the four generally accepted principles of urban design:

  • 1 clearly identifiable function for the area;
  • 2 easily understood order;
  • 3 distinctive identity; and
  • 4 visual appeal.

An interesting resource from the point of view of design practices is the exhibition, Grand Reductions: Ten diagrams that changed urban planning, a review of which can be found in Emily Badger (2012). The diagrams are Ebenezer Howard’s Garden City, Le Corbusier’s Radiant City, Frank Lloyd Wright’s Broadacre City, The Street Grid, The Mega-region, The Transect, The Setback Principle, The Nolli Map, Psychogeography and The Hockey Stick.

The relationship between urban design and narrative is explored by Mark Childs (2008).

References

Badger, E. (2012) The Evolution of urban planning in 10 diagrams, Citylab. Available at: https://www.citylab.com/design/2012/11/evolution-urban-planning-10-diagrams/3851/ (Accessed: 3 November 2018).

Childs, M. C. (2008) Storytelling and urban design, Journal of Urbanism: International Research on Placemaking and Urban Sustainability, 1(2), pp. 173–186. doi: 10.1080/17549170802221526.

http://www.fairfaxcounty.gov/dpz/comprehensiveplan/glossary/uz.htm

Unreliable Narrator

RELATED TERMS:

“We constantly re-write our own biographies and continually give matters new meanings. To rewrite history in this sense – indeed, in an Orwellian sense – is not at all inhuman. On the contrary, it is very human.” 


Milan Kundera, cited in McEwan, I. (1984) An Interview with Milan Kundera. Granta, 11, 34-35.

Some narrators are seen as ‘unreliable’, that is, as someone (or something) whose rendering of the story the reader has reasons to suspect. We ordinarily accept what a narrator tells us as authoritative. The fallible or unreliable narrator is one whose perception, interpretation and evaluation of the matters he or she narrates do not coincide with the opinions and norms implied by the author, which the author expects the alert reader to share (Abrams, 1999, 235).

With the growth of social media and an increasing awareness of the deliberate misinformation campaigns that have been conducted during the mass media era through the advent of the newspaper, radio, cinema and television, for example by the tobacco industry around health issues and the fossil fuel industries around climate issues, the notion of the unreliable narrator can be seen to have a different sense in addition to that which prevailed in postmodernist literature. These media- and internet-based issues are often discussed under the headings of ‘fake news’ and ‘post-truth’ politics. Design practices, therefore, needs to be aware of both the more literary and the more political instances of unreliability in narration.

Seymour Chatman notes that imaginative participation in the point of view of fictional characters, for example, by donning the perceptual and conceptual clothing of objectionable fictional characters or unreliable narrators such as the Raskolnikovs or Verlocs or Jason Compsons or one of Celine’s ‘hero’ narrators, does not imply moral endorsement. It is simply the way we make sense, or rather the way implied authors enable us to become implied readers who make sense, out of unusual or even downright alien viewpoints. We do not compromise our right thinking by engaging in that kind of participation, nor do we condone the character’s outlook.

In the context of psychoanalysis, the analyst attends to signs that indicate that the analysand may be an unreliable narrator, for example, by highlighting the persecutory actions of others and minimizing the analysand’s seduction of the persecutor to persecute, slanting the story in order to block out significant periods in his/her life history or to elicit pity or admiration or glossing over, by silence and euphemism, what the analysand fears will cast him/her in an unfavorable light, or sometimes in too favourable a light. In short, the analyst takes the telling as performance as well as content. The analyst has only tellings and showings to interpret, that is, to retell along psychoanalytc lines (Schafer, 1980)

The device of the unreliable narrator, in other words, may be used to heighten the implied reader’s awareness of the ‘reality’ of the situation in question, to engage them in considering how the tale is told as well as with the ‘content’ of the tale. One ‘reads’ and ‘interprets’ as an analyst, rather than takes as given, that is, re-tells the ‘truth’ or the ‘reality’ of what is at stake.

A number of modernist and postmodern writers deliberately construct stories which are not coherent, where an unreliable narrator, an unclear division between reality and imagination or a breakdown of reality and perception leaves us with an inconsistent story. Examples include Coover’s “The Babysitter”, Cortazar’s “Hopscotch” or Borges’ “Garden of Forking Paths”. Such work interrogates our everyday notions of time, reality and order, in much the same way as Cubism did in painting and Dada in theatre (Bernstein, 2009, 7).

Schafer points out that the question of the unreliable narrator bears on the question of the validity of interpretation: to speak of the unreliable narrator, one must have some conception of a reliable narrator, that is, of the validity of the account. Yet there is no single definitive account to be achieved. Validity can only be achieved within a system that is viewed as such and that appears, after careful consideration, to have the virtues of coherence, consistency, comprehensiveness and common sense.

References

Abrams, M. H. (1999) A Glossary of Literary Terms. 7th edn. Boston, MA: Heinle & Heinle.

Bernstein, M. (2009) On hypertext narrative, Proceedings of the 20th ACM conference on Hypertext and hypermedia – HT ’09. New York, NY: ACM Press, p. 5-14. doi: 10.1145/1557914.1557920

Booth, W. C. (1983) The Rhetoric of fiction. 2nd edn. Chicago, IL: University of Chicago Press.

Chatman, S. (2016) What novels can do that films can’t (and vice versa ), Critical Inquiry, 7(1), pp. 121–140.

Kurtzleben, (2017). President Trump, unreliable narrator. NPR. Available at https://www.npr.org/2017/06/19/532601222/president-donald-trump-unreliable-narrator?t=1622561971951 [Accessed 1 June 2021]

Nunning, A. F. (2005) Reconceptualizing unreliable narration: synthesizing cognitive and rhetorical approaches, in Phelan, J. and Rabinowitz, P. J. (eds) A Companion to narrative theory. Oxford, UK: Blackwell Publishing, pp. 89–107.

Schafer, R. (1980) Narration in the psychoanalytic dialogue, Critical Inquiry, 99(5), pp. 383–389.

Other Resources

Lee, S. (2021) Unreliable narrator. BBC Sounds. Available at https://www.bbc.co.uk/sounds/play/m000wynk [Accessed 17 June 2021]

Sweet, M. (2020) The Unreliable narrator. BBC Sounds. Available at https://www.bbc.co.uk/sounds/play/m000gmv5 [Accessed 17 June 2021]

Transmedia, Cross-Platform and Multimedia

RELATED TERMS: Affordances; Mode and Medium

” … stories and their worlds are crucially shaped by the affordances and limitations of the media in which they are realized.” (Ryan and Thon, 2014: 2)

Design practices are often nowadays considered to be a transmedia practice, taking advantage of the affordances offered by different media, from architectural, to artefactual, pictorial and written, so that the visitor-participant has to work to piece the content together from each platform, but this does not mean that it may not on occasion also utilise cross-platform distribution or multimedia capabilities.

Henry Jenkins (2016) contends that it is important to distinguish among the terms transmedia, cross-platform and multimedia.

Transmedia, as an adjective, refers to some kind of structured relationship between different media platforms and practices.

Transmedia approaches are:

  • multimodal – they deploy the affordances of more than one medium;
  • intertextual – each platform offers unique content that contributes to our experience of the whole;
  • dispersed – the viewer constructs an understanding of the core ideas through encounters across multiple platforms; and
  • layered – each extension adds something we did not know before, deepening our our intellectual and emotional connection to the material.

Cross-Platform refers to the channel of delivery or means of distribution, such as cinema release, online streaming or sale of DVDs. The different channels are not related additively but are simply alternatives for each another. The reader-spectator need not visit all of these hubs; one will suffice. They will not learn anything new, content-wise, by viewing them all.

Multimedia refers to the case where a single app or website might include video, audio, text, and simulations. The example of a multimedia project cited by Jenkins is Snow Fall in the New York Times.

A transmedia project, on the other hand, would distribute these experiences across platforms so that the audience has actively to work to assemble the pieces, often through networked interpretation.

References

Jenkins, H (2006) Convergence Culture. New York: New York University Press.

Jenkins, H. (2016) Transmedia what?, Immerse. Available at: https://immerse.news/transmedia-what-15edf6b61daa (Accessed: 8 April 2021).

Ryan, M.-L. and Thon, J.-N. (eds) (2014) Storyworlds across media: toward a media- conscious narratology. Lincoln, NE: University of Nebraska Press.

Time

RELATED TERMS: Place, Space, Placiality and Spatiality

From the perspective of design practices which incorporate thinking about the temporality of the design, the discussion of the relationships among the notions of narrative, time and the human by Paul Ricoeur (1984) may be useful. Ricoeur argues that,

‘time becomes human time to the extent that it is organized after the manner of a narrative; narrative, in turn, is meaningful to the extent that it portrays the features of temporal experience.’

(Ricoeur, 1984: 3)

The ancient Greeks had two words for time: chronos and kairosChronos means absolute time: linear, chronological and quantifiable. Kairos, on the other hand, means qualitative time: the time of opportunity, chance and mischance. For example, if you wake up because the alarm says it is 7.30am, you are adhering to a chronological time system (clock time). If you wake up because have had sufficient sleep, you are following kairological or event time (perhaps also circadian time).

The concept of rhythm become relevant here, especially in relation to generating and understanding possible worlds. This may concern rhythmic times within linear, unfolding times; reversible and irreversible time; recurrent and unrepeatable times; circular and linear directionality of time; time-asymmetry and time-symmetry.

In addition to conforming to clock time, we each have a sense of event time, which is at once subjective and culturally objective. With clock time, objectified time is outside the activity and regulating it; with the latter, the time of an activity is integral to the activity itself (Loy, 2001: 275). In this context, the thought of the Japanese Zen master Dogen, may be instructive for design practice. As Loy (2001: 275) explains, Dogen demonstrates that objects are time: objects have no self-existence because they are necessarily temporal. They are not objects as usually understood. Conversely, Dogen demonstrates that time is objects. Time manifests itself not in but as the ephemera we call objects, in which case time is different than usually understood. “The time we call spring blossoms directly as an existence called flowers. The flowers, in turn, express the time called spring. This is not existence within time; existence itself is time.” (Dogen, cited in Loy, 2001: 275)

Hans Ramo (1999) discusses these two ancient Greek concepts of time along with their corresponding concepts of space, chora (or khora) and topos, in conjunction with the Aristoelian notions of action and the kind of knowledge with which those modes of action are associated: theoria (contemplation of universals) and episteme (knowledge of universals, ‘scientific’ knowledge); poiesis (making, producing) and techne (skill, know-how, proficiency); and praxis (action, inter-action) and phronesis (practical wisdom, judgement). He develops four possible time-spaces: chronochora (abstract time-abstract space), chronotopos (abstract time-meaningful space), kairochora (meaningful time-abstract space) and kairotopos (meaningful time-meaningful space).

The last term, kairotopos, might be taken as a definition of a sense of ‘place’ and ‘placiality’, where both the spatiality (my space, our space) and the temporality (my memory, our memory, my history, our history) are significant for a situated human being.

This bears on the discussion of the notion of ‘home’ (our space, our history) and whether one should presume that the fundamental human experience is that of ‘homeliness’ (being-at-home) or of displacement (being-at-odds), in relation, for example, to Heidegger’s notion of ‘being-thrown’, the ‘thrownness’ of being human. Perhaps it is the case that we are at once thrown into the known (tradition, what has unfolded and continues to unfold) and the unknown (futurity, what will unfold henceforth).

Carlo Rovelli: “If by ‘time’ we mean nothing more than happening, then everything is time. There is only that which exists in time.”

References

Loy, D.R. (2001). Saving time: a Buddhist perspective on the end. In Timespace: geographies of temporality, edited by Jon May and Nigel Thrift. London, UK: Routledge, pp.262-280

Ramo, H. (1999) ‘An Aristotelian human time-space manifold: from chronochora to kairotopos’, Time & Society, 8(2–3), pp. 309–328. doi: 10.1177/0961463X99008002006.time-meaningful place)

Ricoeur, P. (1984) Time and narrative. Volume 1. Translated by K. McLaughlin and D. Pellauer. Chicago, IL: University of Chicago Press.

Rovelli, C. (2018) The Order of time. Translated by E. Segre and S. Carnell. New York, NY: Riverhead Books.

Thackara, J. (2005) In the bubble: designing in a complex world. Cambridge, MA: MIT Press.

Wolf, W. (2003) ‘Narrative and narrativity: a narratological reconceptualization and its applicability to the visual arts’, Word & Image, 19(3), pp. 180–197. doi: 10.1080/02666286.2003.10406232.

Threshold

RELATED TERMS: Liminality; Reception Theory and Reader Response Criticism

A threshold is the entrance to a building, or sometimes a transition from one space to another.

The threshold is the point at which we move from one space, state, set of ideas or view to another. Before we cross the threshold, we are outside. After we cross, we are inside. That is, we have entered a different world. Usually, but not always, when we stand at the threshold we can see what we are entering.

Thresholds are important in design practices, often asking the audience or participant to move from one world to another when moving from one space to another.

Thresholds and threshold moments have to be carefully designed as they are so important to the succeeding experience.

Flora Samuel (2010) discusses the use of thresholds, and their role in dis-orientating and re-orientating, by Le Corbusier.

References

Samuel, F. (2010) Le Corbusier and the architectural promenade. Basel, CH: Birkhauser.

Theoretical Practice

RELATED TERMS: Actor Network Theory; Avant-Garde Movements; Cinema and Film Theory; Creative Thinking; Critical Theory; Critical Thinking; Design and Theory: Total Design; Design History; Design Practice and Functionalism; Heidegger; Interaction Design; Methodology and Method; Open Systems Theory; Postmodernism; Poststructuralism; Practice; Sculpture; Sloterdijk; World-Building

It could be argued that a design, in bringing theory together with practice, forms a complex ‘whole’, a ‘totality’ or a ‘system’ of some kind, one that involves human, non-human and environmental value systems, for which suitable conceptual frameworks that encompass all these dimensions satisfactorily are difficult to find, as is discussed by Frederiksen et al. (2014). One way of expressing this ‘wholeness’, that is not a unity but a heterogeneous ensemble or assembly, is that it constitutes a ‘world’

Although an output of design thinking and design practice, in other words an intentional output, a design is not solely a ‘whole’ in the form of a ‘product’, ‘commodity’ or ‘artefact’; nor is it a ‘whole’ in the form of a ‘media product’ or a ‘service’ in any simple sense. When placed in domestic or public space, any design becomes part of, and takes part in, an un-preconceived assemblage. This is to think of design in the modality of material public discourse.

The general argument articulated here is that designs ‘act’ and affect people in the world. While they are ‘practical’, they are not simply functional or instrumental in their mode of action; nor, indeed are they simply ‘aesthetic’. This requires a subtle understanding of social ‘practices’ and the part designs play in such practices, such as, for example, is provided by a theory of actantiality which incorporates notions of agency, potentiality, actuality and virtuality and notions of action and re-action, of response and responsibility.

In seeking to find methods and concepts for thinking about designs as parts of ‘wholes’, other than those which resort to a distinction between form (as ‘aesthetics’) and function (both as purpose and as mode of action), it may be valuable to think of designs as elements in ‘open systems’. Other metaphors which may prove useful in the initial stages of thinking about the openness of designs to environments are dynamic systems, networks, spheres, worlds, societies, communities or situations. In this context, while a designed ‘whole’ may contain structures, they are part of more dynamic processes which, in some way, operate together to form a more or less temporary ‘whole’.

From a methodological perspective, in the early stages, it is important not to think of modes of action of this ‘whole’ in empiricist terms, e.g. not to think of a design as a building, a museum, a school, a factory, an office, a home, or indeed, a city or a country. To do so is potentially to foreclose design thinking and design practice around existing functionalist aesthetics from which it would be difficult to break free, without an extensive critical practice, for example, ‘deconstructing’ (Derrida) the existing ‘distribution of the sensible’ (Ranciere) to enact a re-distribution of the sensible (as in some forms of avant-garde art practice). It is also important not to think of this design ‘whole’ in universalist terms, which assumes an abstract universality of time and space, a singular humanity and a common experience, all of which would be misleading. A finer-grained approach, incorporating plurality and diversity, is needed.

In other words, an approach to design practices is needed which can, on the one hand, question the taken for granted assumptions of existing categories and practices; and, on the other hand, allow for the plurality of human experiences. It is also important that such design thinking and practice admits that the outputs are open to ‘chance’ or ‘happenstance’, that its mode of action and effectuality cannot be fully foreseen or foreclosed.

Thinking about such matters as how ‘wholes’ are constituted has been underway at least since the end of World War Two. One of the initial problematics being tackled in that post-1945 period was the issue of ‘totalitarianism’, i.e. of the constitution of a ‘whole’ which was so deterministic that it left no room for freedom of action and interaction, no matter whether this took the form of ‘communistic’ regime or of a ‘fascistic’ regime, such as is raised by the work of Hannah Arendt.

Since that time, a whole range of theories have emerged that seek to address this issue of a ‘whole’ that not a totalitarian unity (e.g. post-Marxist thinking and new materialist thinking) nor a universal uniformity (e.g. post-Humanist and post-structuralist thinking). In more recent times, since the early to mid-1970s, several new problematiques have arisen around the notions of ‘globalisation’, ‘neoliberalism’ and ‘neoconservatism’, with their concerns to define a single, unified ‘world’ governed by the principles of a presumed (and presumptuous) capitalistic ‘free market’.

For example, designs could valuably be thought through in terms of their possibly being active parts of:

distributions of the sensible (Ranciere)

apparatuses or dispositifs (Foucault, Deleuze, Agamben, Barad)

biopolitical regimes (Foucault, Agamben)

actor-networks (Latour, Callon, Law)

actant-rhizome ontologies (Latour)

rhizomes (Deleuze and Guattari)

machinic assemblages (Deleuze and Guattari)

socio-techical assemblages (Schatzki)

agencements (Deleuze and Guattari)

story worlds (world-making #1) (Jenkins; Tsing)

autopoietic systems (Luhmann, Maturana and Varela)

spheres, bubbles and foam (Sloterdijk)

assemblages (De Landa, Braidotti)

fields of actantiality (Greimas, Latour)

fields of spatial (social) practice (Lefebvre)

fields of habitus (Bourdieu)

learning environments (Tovey)

nature-cultures (Haraway)

onto-epistemologies (Haraway), ethico-onto-epistemologies (Barad)

cybernetic organisms (Haraway)

open systems (e.g. Ludwig von Bertanlanffy)

world systems (e.g. Wallerstein)

world, Liebenswelt, Umwelt (world-making #2) (e.g. Husserl, Heidegger, Merleau-Ponty)

complex adative systems (John Holland)

dynamic systems (Forrester)

strange loops or tangled hierarchies (Hofstadter)

As may now be obvious, the assumption behind employing the above kinds of theorisation is that they become necessary when one recognises that designs are never neutral. Attention must be paid to the ways in which they invite, welcome, include and promise some people and are uninviting, unwelcoming, exclusive and unpromising to others, a situation which may be part of a larger scale processes of ‘othering’ more generally. Furthermore, one cannot assume a neutral ‘outside’ or ‘common ground’: as one exits one designed environment, one enters another, even if this is new domain is defined as ‘public space’.

A design, as an outcome of design thinking and design practice, is a response to a situation, and in the form of its responsiveness it evinces a ‘philosophy’, both in the sense of a ‘methodology’, i.e. a characteristic way of using it, realised through a set of practical interactions, but not simply reducible to them; and in the sense of an ‘atmosphere’, a characteristic way of feeling or experiencing it.

In thinking about design practices in this way, as part of open systems that require some kind of theorisation to understand the nature of their openness and connectedness, you will be able to articulate them within appropriate theoretical horizons, albeit possibly shifting horizons, thereby incorporating insights from such domains as feminist theories, post-Humanist theories, New Materialist theories, speech act theory, complexity theory, chaos theory and post-Marxist theory and possibly even insights from Buddhist thinking.

In short, you will be able to approach design practices with an array of suitable critical and creative thinking methodologies in the form of ‘philosophies’ and/or ‘tools’ for thinking through what is happening and may happen.

References

Fredriksen, A. et al. (2014). A conceptual map for the study of value. An initial mapping of concepts for the project ‘Human, non-human and environmental value systems: an impossible frontier?’ LCSV Working Paper Series. Manchester, UK: School of Environment, Education and Development, University of Manchester. Available from http://thestudyofvalue.org/wp-content/uploads/2013/11/WP2-A-conceptual-map.pdf [Accessed 28 May 2015].