World

RELATED TERMS: Dau Project; Diegese and Diegesis; Lifeworld – Lebenswelt – Umwelt; Storyworld; Worldlessness #1; Worldlessness #2: Worldlessness and Design; Worldlessness #3: Saving the world / at the end of / the world / is not enough

World (Turned Upside Down; Outside In; reflected in a slave plantation sugar kettle)

“these three types of world — the world, my world and a contained world-like domain — are often difficult to distinguish.” (Gaston, 2013: x)

“Every human lives in a world”. (Reed, 2021)

“the word ‘world’ constantly shifts between its cosmological, ontological, theological, chronological, anthropological, sociological, political, and existential meanings.” (Klepec, 2021) 

“There is only one world, however diverse, and all animals live in it, although we human animals have altered it to suit ourselves. We have done so wastefully, thoughtlessly and, if we do not mend our ways, fatally.” (Gibson, 1979)

“It would be helpful if Gaston were clearer about the way he uses these kinds of terms — world, earth, globe, planet, cosmos, universe — since the differences between them are bound to be significant for a history of the concept of world.” (McQuillan, 2014)

World of the Story; World of the Narrative Environment

It could be argued that a narrative environment forms a ‘world’. What does this mean? The writer who perhaps best explains this in a way useful for the design of narrative environments is Jean-Luc Nancy. Nancy (2007) argues that two senses of the ‘world’ are generally conflated: the world as the givenness of all that exists; and the world as a globality of sense, a meaningful whole.

The former sense of ‘world’ is the sum total of things in existence, as in the phrase ‘everything in the world’. The latter, however, is a totality of meaning. For example, one can speak of Debussy’s world’, a Kafkaesque world, the world of James Joyce’s Ulysses or indeed, the modern world, the world of modernity (and post-modernity). In such cases, one grasps that one is speaking of a totality, to which a certain meaningful content or a certain value system properly belongs. This relates closely to ‘the world of the story’ or to the notion of diégèse in Souriau’s and Genette’s sense.

A world in this latter sense means a meaningful, shared context. Worldhood here implies “an ethos, a habitus and an inhabiting” (Nancy, 2007, 42). Madden (2012) explains that a group of people who hold anything in common, living in proximity, or sharing vulnerability to disease, for example, can be said to be part of the same world in the first sense. However, in order to qualify as sharing a world in the second sense, they need to be able to form this aggregate world into something more sensible or inhabitable, to be able to communicate dialogically, for example, or to cooperatively transform the conditions of their coexistence (Madden, 2012, 775).

While the design of narrative environments is firstly concerned to create a world that has its own consistency and integrity, both narratively and environmentally, a second level of concern is that of the relationship between the world of the narrative environment and the lifeworld, which is of a critical and dialogical character. The encounter between the world of the narrative environment and the lifeworld takes place in the imaginary storyworld that the participants construct through interaction with the narrative environment.

This is to acknowledge the major and minor, and dominant and subordinate, narratives in play in ordering lifeworlds, even though the lifeworld as a lived experience does not simply follow a narrative structure. In other words, the historio-spatiality of the lifeworld is not reducible to a single homogeneous, explanatory narrative structure.

References

Bencin, R. (2024) Rethinking the concept of world: Towards transcendental multiplicity. Edinburgh, UK: Edinburgh University Press.

Gaston, S. (2013) The Concept of world from Kant to Derrida. London, UK: Rowman & Littlefield International.

Gibson, J. J. (1979) The Ecological Approach to Visual Perception. New Jersey: Lawrence Erlbaum Associates.

Klepec, P. (2021) World? Which world? On some pitfalls of a concept, Filozofski vestnik, 42(2), pp. 45–69. doi: 10.3986/fv.42.2.03.

Madden, D.J. (2012). City becoming world: Nancy, Lefebvre, and the global-urban Imagination. Environment and Planning D: Society and Space, 30 (5), 772–787. Available from http://journals.sagepub.com/doi/10.1068/d17310 [Accessed 11 May 2019].

McQuillan, J. C. (2014) The Concept of World from Kant to Derrida [Review of Sean Gaston’s book The Concept of World from Kant to Derrida, Notre Dame Philosophical Reviews, 5(32). Available at: https://ndpr.nd.edu/reviews/the-concept-of-world-from-kant-to-derrida/ (Accessed: 25 February 2026).

Meurs, P., Note, N. and Aerts, D. (2009) The world without another. On Jean-Luc Nancy and la mondialisation, Journal of Critical Globalisation Studies, (1), pp. 31–46.

Nancy, J.-L. (2007). The creation of the world, or, Globalization. Albany. NY: State University of New York Press.

Reed, P. (2021) The End of a world and Its pedagogies, Making & Breaking, (2).

Diégèse and Diegesis

RELATED TERMS: Diegesis; Storyworld; Narrative environment design

Rather than the process of story-telling, that is, diegesis contrasted with mimesis in Greek philosophy and poetics, the term ‘The diegesis’, i.e. as the English translation of Gerard Genette’s term diégèse, is understood, here, as the world of the story in its entirety. This includes unseen or not presented parts of it, the beliefs and feelings of the characters and the past and future of that world, in short, all that belongs consistently, ‘logically’ or by processes of ‘reasonable implication’ or ‘inference’ to that world.

It is different from mis en scene, i.e. the arrangement of the scenery, props and so on on the stage of a theatrical production or on the set of a film (the pro-filimc events).

It differs from ‘storyworld’, which is the world generated by the reader, viewer or spectator from the diégèse.

Bob Rehak (2003, 124, n3) notes that,

“Diegesis, from the Greek term for “recounted story,” is conventionally employed in film theory to refer to the “total world of the story action” (David Bordwell and Kristin Thompson, Film Art, 6th ed., New York: McGraw-Hill, 2001, 61). I use it here to designate the narrative-strategic space of any given video game — a virtual environment determined by unique rules, limits, goals, and “history,” and additionally designed for the staging and display of agency and identity.”

Diegesis is the process of telling or narrating. In Plato’s and Aristotle’s writings, as reported discourse, diegesis is contrasted with mimesis, the process of showing or enacting.

Diegesis has been converted into a narratological category denoting the imagined story-universe as opposed to the discursive or textual constituents of a narration. The earliest modern usage of French “diégèse” originates in film theory, where diegesis designates everything which constitutes or belongs to the world projected by a film, and not only visually (Metz, c1971, 1974: 97–8)

In this case, The diegesis [diégèse] is taken to mean the world of the narrative. It includes objects, events, spaces and the characters that inhabit them, including things, actions, and attitudes not explicitly presented in the work but inferred by the audience. That audience constructs a diegetic world from the material presented in a narrative. The narrator may be inside the diegesis, i.e.intra-diegetic, or may not, in which case they are outside, i.e. extra-diegetic.

Note that this formulation of extra- and intra- diegetic differs from and is simpler than the initial formulation of Genette, which includes homo- hetero- extra- and intra-diegetic categories, and combinations thereof [1]. This difference is made for two reasons: the first is that the diegesis in a narrative environment is typically constructed of real things: real place, real objects, real people; the second is that we have found that we do not need such a complex formulation as Genette proposes – inside and outside suffices.

A diegesis may contain other narratives, in which case the narrative it belongs to is called a framing narrative. Stories that are told (usually by characters) within the main narrative are part of its diegesis, but also each has its own internal diegesis. If the diegeses of these subnarratives are related to the diegesis of the framing or master narrative, then in narrative environment design we call the framing narrative a meta-narrative.

The diegesis is an important concept in narrative environment design because it will most likely contain real places, spaces, objects. Because the audience (narratee) is in direct physical relationship to these elements, the borderline between intradiegetic (part of the narrative’s world) and extradiegetic (outside the narrative’s world) can be extremely porous, making metalepsis comparatively easy. This is a powerful tool for engaging the narratee.

A fundamental problem in the design of narrative environments

Let us consider the manifold confusions and ambiguities around the term ‘diegesis’ in the English language as it has been used over the years in film studies and narratology. [2] For example, Halliwell (2015) states that, 

“… some modern theorists have converted diegesis into a narratological category denoting the imagined story-universe as opposed to the discursive or textual constituents of a narration. The closest we come to this distinction in ancient criticism is in Aristotle’s pair of terms praxis, “action” qua events depicted, and muthos, the structuring of depicted action into a dramatic/narrative representation (see esp. Poetics 6.1450a3–5). In French, this other sense of diegesis is denoted by “diégèse” (Genette [1972] 1980: 27, 280, [1983] 1988: 17–8), while “diégésis” is reserved for the narrative mode contrasted with mimesis. This further terminological splitting has led to a somewhat confusing variation in the sense of the adjective “diegetic”/”diégétique,” together with related compounds, in the hands of different theorists. One reason for this state of affairs is the fact that the earliest modern usage of French “diégèse” originates in film theory, where diegesis designates everything which constitutes or belongs to the world projected, and not only visually, by a film (Metz [1971] 1974: 97–8; Pier[1986] 2009: 217–18).” 

One set of confusions arises from the situation that, as Halliwell notes above, there are two terms in French, diégèse and diégésis, which have different meanings but both of which are translated into English as diegesis. Henry Taylor (2007) also delves into the confusions surrounding the terms diegesis and diegetic in English, particularly the way in which they have come to supplant the vocabulary of mimesis and the mimetic [3].

Let us look now at the meaning of diégèse.

4. Diégèse and diégétique universe

Diégèse is an invention, or perhaps more properly re-invention, of Etienne Souriau. He coined it for the mode of representation specific to cinema.
Souriau contrasted the diégétique universe, based on the notion of diégèse, with the screen universe. The former universe (diégétique) is the place of the signified (the sense derived from the signifier); while the latter universe (screen) is the place of the signifier (the material or substantial means of representation). 
Genette (1988: 17) notes that, 

“Used in that sense, diégèse is indeed a universe rather than a train of events (a story); the diégèse is therefore not the story but the universe in which the story takes place”. 

To clarify this point, Genette explains that ‘universe’ is used here in, “the somewhat limited (and wholly relative) sense in which we say that Stendhal is not in the same universe as Fabrice.” Crucially, he concludes, “We must not, therefore, substitute diégèse for histoire [story].”

Elsewhere, Genette (1997: 295) explains that,

“the diegesis, in the meaning suggested by the inventor of the term (Etienne Souriau, if I am not mistaken), which is the meaning I shall be using here, is the world wherein that story occurs. The obvious metonymic relation between story and diegesis (the story takes place within the diegesis) facilitates the shift in meaning, deliberate or not; moreover, there is an easy derivation from diegesis to diegetic, an adjective that has sometimes come to mean “relating to the story” (which historical could not have done unambiguously).” 

The importance of this conclusion is that it signals a change in Genette’s use of the term diégèse (rendered in English translations of his work as diegesis). Previously, in Discours du recit, he partly proposed that diégèse (diegesis) was an equivalent for histoire (story). Thus, in defining the term diégétique, Genette suggested that, 

“As currently used, the diegesis (diégèse) is the spatio-temporal universe designated by the narrative; in our terminology, therefore, this general sense diégétique = ‘that which has reference or belongs to the story’; in a more specific sense diégétique = intradiegetic” (translator’s note, cited in Genette, 1988: 17n)

Genette’s revised view of diégèse and the diégétique universe brings him into consistency with Souriau’s (1952: 11) more general submission to the principle that, 

“… in all the arts without exception … the main business is to present a whole universe – the universe of the work – en patuite, in a state of patency. This rather rare philosophical term … denotes manifest existence, existence that is clearly evident to the mind.”

Souriau (1952: 11) continues that such a universe, 

“… exists manifestly before us … a universe presented with all its power to stir us deeply; to overwhelm us; to impose its own reality upon us; to be, for an hour to two, all of reality.”

For Souriau (1952: 11), 

“… it is impossible … to reduce the universe of a work to what is presented concretely on the stage.”

All of a play’s elements, constituting its universe or world, 

“… must exist for us, surround us, take hold of us, be given to us. But given – ab unglue leonem – in the form of a tiny fragment, a nucleus cut out of that immense universe, whose mission will be to conjure up for us, all by itself, the universe in its entirety.” (Souriau, 1952: 11)

Metz (1991: 97-98) explains the term diegesis in the following way:

“The concept of diegesis is as important for the film semiologist as the idea of art. The word is derived from the Greek διηγησις, “narration” and was used particularly to designate one of the obligatory parts of judiciary discourse, the recital of facts. The term was introduced into the framework of the cinema by Étienne Souriau. It designates the film’s represented instance (which Mikel Dufrenne contrasts to the expressed, properly aesthetic, instance)―that is to say, the sum of a film’s denotation: the narration itself, but also the fictional space and time dimensions implied in and by the narrative, and consequently the characters, the landscapes, the events, and other narrative elements, in so far as they are considered in their denoted aspect.” 

Furthermore, Metz explains the distinction between the diegetic elements of a film and ‘the diegesis’ itself in the following way:

“The autonomous segments of film correspond to as many diegetic elements, but not to the “diegesis” itself. The latter is the distant significate of the film taken as a whole: Thus a certain film will be described as “the story of an unhappy love affair set against the background of provincial bourgeois French society toward the end of the nineteenth century,” etc. The partial elements of the diegesis constitute, on the contrary, the immediate significates of each filmic segment. The immediate significate is linked to the segment itself by insoluble ties of semiological reciprocity, which form the basis of the principle of commutation.” (Metz, 1991: 144)

Let us now turn to the meaning of diégésis. 

5. Diégésis

Genette (1988: 18) argues that the two terms diégèse, as defined by Souriau, and diégésis, the French translation of the Greek term διήγησις (diegesis, “narration”), should not be ‘telescoped’ into one another. Specifically, he states, diégèse “is by no means the French translation of the Greek diégésis”. Such a telescoping of story (i.e. train of events) and storyworld (diégèse – the universe or world in which the story takes place) is what David Herman (2009: 183) might be seen to be doing when he states that,

“In one sense, the term diegesis corresponds to what narratologists call story; in this usage, it refers to the storyworld evoked by the narrative text and inhabited by the characters.”

The term diégésis draws into play the Platonic and Aristotelian theory of the modes of representation, where diégésis is distinguished from mimesis. Diégésis, for Plato, is pure narrative, without dialogue. It is contrasted to the mimesis of dramatic representation and to everything that enters narrative along with dialogue, in the process making narrative impure or mixed. For his part, following Souriau, Genette derives the adjective diégétique from diégèse and not from diégésis.

6. Diegesis as story, diegesis as universe and imaginary worlds If ‘diégèse’ is translated into the English language as ‘diegesis’, then Genette’s explanatory sentence, “the diégèse is therefore not the story but the universe in which the story takes place” becomes, in English, “the diegesis is therefore not the story but the universe in which the story takes place”. In this case, diegesis in English has three distinct senses: story (synopsis or synoptic discourse); universe (or ‘world’) in which story takes place; and translation of the Greek term διήγησις (“narration”). Awareness of this state of affairs, led Noel Burch (1982: 16) to state that,

“Diegesis … seems to me a word that has lost much of its usefulness, because it is either too vague to accommodate dialectical rigour or too mechanical …”

Rather than use the term diegesis by itself, Burch borrows a term from the earlier film semiotics of Souriau and Metz, referring to the general experience of the classical film in terms of diegetic production, at the level of transmission, diegetic effect, at the level of reception, and diegetic process to encompass both.
The distinction made by Souriau, and followed by Genette, between the story-diegesis, as train of events, and the universe-diegesis, as real or fictive ‘world’ within which the story-diegesis takes place, might then be termed diegetic production and diegetic effect, respectively, to deal with the ambiguity of the term diegesis by itself. 
For Burch (1982: 16), this opens up the possibility of distinguishing the diegetic process from narrative. Thus, he argues, the diegetic process, 

“can be triggered off in a filmic context independently of the presence of any narrative structure, and that one may consequently see it [i.e. the diegetic process], rather than narrative, as the true seat of cinema’s ‘power of fascination’.” 

This represents a clear departure from Genette, for whom, as already noted, diégèse (diegetic effect in Burch’s terms and story (narrative) are inextricably linked. One might also wish to distinguish these two worlds, one denoted (or explicitly stated and shown) the other connoted (or implicity suggested and evoked) and the imaginary world which the reader/viewer constructs from story-diegesis and universe-digesis. One way of approaching this second can be suggested with reference to Dominique Sipiere’s reconsideration of the work of Souriau. Sipiere (2008: 13) comments that,

“Souriau (re)introduced the word diegesis in its modern sense: it is the world within the film as it would be if it were a real complete universe. In other terms, the world as it is for the characters in the movie. The concept was successfully reinvested by Gérard Genette for literary studies but it brings a little more to film studies because it helps separate the two great statuses of objects: movies can be both a re-presentation of the ‘real’ afilmic world and the creation of an artificial diegetic world.” 

In putting it in these terms, that diegesis (i.e. diégèse) is “the world as it is for the characters in the movie”, it can be clearly seen that it is a secondary question as to whether the members of the movie’s audience put themselves in the position of one or more of the characters in the movie, for example, through processes of (imaginary) identification or ‘suture’, as a process of securing and closing. These secondary questions concern the ‘mode of address’ of the movie; and by extension of the ‘diegesis’, in all its glorious ambiguities, of ’narratives’ and ’stories’, including those embedded in academic curricula, themselves considered as narrative environments and learning environments.

Notes

[1] Because of the ambiguities surrounding the term ‘diegesis’, Monika Fludernik explains the reluctance of German-speaking academics to use Genette’s terminology,

“Genette’s use of the root term diegetic in many technical terms (homo-/heterodiegetic, extra-/intradiegetic, metadiegetic, etc.), though usefully allowing distinctions of person and level, at the same time introduced the problem that diegesis, in the Greek original, actually referred to the narratorial discourse, that is, to the act of telling, rather than to the story (the muthos or – in later narratological parlance – the histoire).” (Fludernik, 2005: 40)

[2] For a discussion of these categories, see Genette, G (1980) Voice, in Narrative Discourse: An Essay in Method. Ithaca, NY: Cornell University Press, 1980, pp.212-262.

Winters (2010) notes that the first scholar to use the term diegetic in the modern sense, and in connection with film no less, suggests little of this idea of narrative levels, and offers instead a concept more appropriate for cinema. Étienne Souriau used the word to describe one of seven levels of ‘filmic reality’ by which the spectator engages with film. In that sense, diegesis indicates the existence of a unique filmic universe, peculiar to each movie. As Edward Lowry describes it, Souriau conceived of this unique universe as containing ‘its own rules, systems of belief, characters, settings etc. This is just as true of a Neorealist film like Bicycle Thief as it is of a fantasy film like René Clair’s I Married a Witch. Souriau refers to this unique realm specific to each film as its diegesis.’14 

This, evidently, has little to do with the idea of narrative levels encountered in literary fiction, and instead emphasises diegesis as a narrative space more suited to the distinct realm of the cinema (Souriau’s comparative aesthetics, after all, saw each of the nine arts occupying their own individual universe). More importantly still, nothing in this description justifies the automatic exclusion of music from the diegesis, since the presence of music in the space of the filmic universe might be considered an aspect specific to a particular film, whether realist or fantastic in its aesthetic. This idea of a unique non-realistic filmic universe that may operate according to laws different from our own, where music does not underscore our actions or erupt from us spontaneously, is an important one to which I will return.

Like Souriau before him, the semiotician Christian Metz used the term diegetic to indicate the ‘reality’ of the fictional world, “a reality that comes only from within us, from the projections and identifications that are mixed in with our perception of the film.”15 However, building on Souriau’s statement that diegesis encompassed “everything which concerns the film to the extent that it represents something”,16 Metz defined diegesis in typically semiological terms as “the sum of a film’s denotation: the narration itself, but also the fictional space and time dimensions implied in and by the narrative, and consequently the characters, the landscapes, the events, and other narrative elements, in so far as they are considered in their denoted aspect.”17 According to Metz’s definition, then, whether music belongs rightfully in the diegesis depends on whether it is understood as denotative. Although ‘nondiegetic’ music is widely assumed to be connotative, and to have little to do with denoting objects in narrative space, one of Adorno and Eisler’s chief criticisms of Hollywood scoring was precisely music’s redundant, almost denotative character—in short, its implied role within the diegesis.

[3] Henry Taylor (2007) traces the history of the term diegesis, which brings to light the difficulty of using it in design practices such as the design of narrative environments. He points out that the terms diegetic, non-diegetic, meta-diegetic, homo-diegetic, and so on are used extensively in literary and film studies. However, he argues, the term diegesis is a misnomer.

As he explains, book three of The Republic (Politeia), Plato distinguishes between two kinds of narrative: the simple narrative, haple diegesis, and mimesis. The former features a narrator speaking directly in his own, undisguised voice. In the latter, mimetic or imitative representation, the author speaks indirectly, for example, through other characters and voices.

Plato regards mimesis as an inferior, degraded form of storytelling and, moreover, one that is dangerous, because it simply copies the appearance of the real, providing us only with reproductions of shadows. Nevertheless, this judgement cannot be taken at face value since Plato himself does not speak to us directly in his dialogues, but through the voice of Socrates and other characters.

Plato’s pupil Aristotle re-contextualises and expands the significance of mimesis and mimetic narrative in his Poetics. Mimesis for Aristotle does not reproduce reproductions or shadows, but reality itself. It is therefore a first and not second order imitation. Aristotle still adheres to Plato’s term diegesis, but reassigns it to the mode of mimesis. This means that, while all narrative is mimesis in the wider sense, simple or direct narrative, such as in voice-over narration in film, is diegetic mimesis, whereas dramatic representations, for example, of actors in a scene, are, in this conceptualisation, mimetic mimesis. Mimesis, for Aristotle, is the umbrella term designating all kinds of creation of poetic or fictional worlds, as Paul Ricœur explains in Time and Narrative.

This complication is further exacerbated by the fact that what Aristotle called mimesis and mimetic has now come to be called diegesis and diegetic. Before being established as an academic discipline, the French term diégèse was introduced around 1950 by Etienne and Anne Souriau, although there is some dispute about its precise origin. This dispute about origin not withstanding, the English terms diegesis and diegetic, referring to the spatial story worlds primarily of fictional texts and films, are translations of the French words diégèse and diégétique.

Yet more complications are added by the fact that Genette, taking his orientation from Etienne Souriau, asserts that these terms are not derived from the Greek diegesis.

As Taylor comments, by now this terminology has become so well established that it would be futile not to use it in its now accustomed sense. It has been particularly useful in designating aspects and features of filmic sound as it relates to the relatively closed story-worlds of fiction. In regard to non-fiction, and to documentary film in particular, Taylor notes, the terms remain problematic.

The expression transdiegetic has been used to refer to the propensities of sound to cross the border of the diegetic story world to the non-diegetic (life-)world of the audience. The example that Taylor cites is that of Francis Ford Coppola’s Apocalypse Now, when a boat crew member played by Laurence Fishburne turns up the radio playing the Rolling Stones song “Satisfaction”. The music, at first simply located in on-screen diegetic, filmic space swells to encompass on- and off-screen, cinematic space.

References

Winters, B. (2010) ‘The non-diegetic fallacy: film, music, and narrative space’, Music and Letters, 91(2), pp. 224–244. doi: 10.1093/ml/gcq019.

Heterarchy

RELATED TERMS: Actantiality; Affordances; Tangled Hierarchy and Strange Loop;

Within the understanding that socio-genesis and techno-genesis are inherently interwoven, each as an original supplement of the other, designs can be said to form strange loops: tangled hierarchies that articulate a heterarchy of values. In part, they do so through the deictic framings and cross-referencing which they perform.

A heterarchy, Dekker and Kuchar (2017) state, is a complex adaptive system of governance which is ordered by more than one governing principle. In other words, it is a multi-level structure in which there is no single ‘highest level’. While heterarchies include elements of hierarchies and networks, they are different from both of these systems of governance in a number of important ways. An analogy might be made between heterarchical governance and plate tectonics: they are mutually self-contained orders with unclear hierarchies among them. Unlike a hierarchy, there is no fixed top or bottom level in a heterarchy. There is no single, simple ‘pecking order’. Nevertheless, this is not anarchic. As the elements of a heterarchy are activated, their inferiority or superiority changes, depending on the circumstances.

“The problem with heterarchy, and the challenge to making it work, is not the lack of hierarchy, but too many competing hierarchies.”

(Ogilvy, 2016)

The concept of heterarchy was created by neurophysiologist Warren S. McCulloch (1945) in response to a problem defined by a logical contradiction that is characteristic for any system, whether it be a group of neurons, an individual or an organization, that chooses A instead of B, B instead of C and C instead of A. To make this clearer, Ogilvy (2016) suggests that, “The term ‘heterarchy’ is best defined by its opposition to hierarchy. In a hierarchy, if A is over B, and B is over C, then A is over C … In a heterarchy, though, you can have A over B, B over C, and C over A.” To think of how this works in practice, Ogilvy gives the example of the game of ‘Rock, Paper, Scissors’, where paper covers rock; rock crushes scissors; and scissors cut paper. This may be said to characterise the world we live in: not the anarchy of no hierarchy, nor the simplistic, rationalist utopia of a single hierarchy, but a heterarchy of many hierarchies (Ogilvy, 2016).

Indeed, Baumann and Dingwerth (2015), discussing the context of the global political system, contend that,

“there is much ground to believe that world politics is in fact characterised by both a concentration and a dispersion of power and authority. While military power is increasingly concentrated in the hands of a single actor, authority in a broader sense is increasingly dispersed among a plethora of actors that populate the world of world politics. In short, it is neither global governance nor empire alone that we are witnessing, but rather heterarchy and hierarchy at the same time. If such a description is roughly correct, understanding the structures of world politics and the evolving global order in the 21st century is only possible if we take this dual move from anarchy to heterarchy and hierarchy into account.”

This value anomaly is present in any system that has to make a choice between two or more potential acts that are incompatible (McCulloch 1945, 90; cf. Shackle 1979). Without the logical contradiction, that is, without two or more potential acts that are incompatible, there is no space for a genuine choice based on disparate evaluation criteria (Dekker and Kuchar, 2017).

Heterarchy and the design of narrative environments

Narrative environments are heterarchical in as far as they enact and partake in the circulation of preferences according to three distinct, but interrelated sets of principles, those of narrativity, those of humanness and and those of environmentality and immersivity, each of which may assume the top (determining or contextualising) level under certain circumstances. Any particular narrative environment design may therefore intervene in a situation to alter or reconfigure the value hierarchies in play.

Furthermore, narrative environments may be designed in order specifically to highlight such value anomalies, for example, the contractions in the value of what is perceived as ‘just’ as enacted in the context of the narrativity of rational financial gain, the enactment of fairness in legal remedies and the enaction of what is perceived (or indeed imagined) to be environmentally fair (and not simply ‘fair game’). The same could be said for the value of the ‘proper’, ‘rightness’ or any other social value.

The concept of heterarchy, therefore, may be useful for working through how contradictory behaviours, which emerge from the series of choices that a system or a person makes in accordance with different evaluation criteria, are managed by the system or the individual so that it does not fall into violence through conflict or paralysis through radical doubt or anomie.

References

Baumann, R. and Dingwerth, K. (2015) Global governance vs empire: Why world order moves towards heterarchy and hierarchy, Journal of International Relations and Development, 18(1), pp. 104–128. doi: 10.1057/jird.2014.6

Belmonte, R. and Cerny, P. G. (2021) Heterarchy: Toward Paradigm Shift in World Politics, Journal of Political Power, 14(1), pp. 235–257. doi: 10.1080/2158379X.2021.1879574

Bruni, L. E. and Giorgi, F. (2015) Towards a heterarchical approach to biology and cognition, Progress in Biophysics and Molecular Biology, 119(3), pp. 481–492. doi: 10.1016/j.pbiomolbio.2015.07.005

Cerny, P. G. (ed.) (2023) Heterarchy in world politics. Abingdon, UK: Routledge.

Cumming, G. S. (2016) Heterarchies: Reconciling networks and hierarchies, Trends in Ecology and Evolution, 31(8), pp. 622–632. doi: 10.1016/j.tree.2016.04.009.

Dekker, E. and Kuchar, P. (2017). Heterarchy. In A. Marciano, & G. B. Ramello (Eds.), Encyclopedia of Law and Economics. New York, NY: Springer.

Goldammer, E. von, Paul, J. and Newbury, J. (2003) Heterarchy – Hierarchy, Vordenker. Available at: https://vordenker.de/heterarchy/a_heterarchy-e.pdf [Accessed: 10 May 2021].

McCulloch W. S. (1945) A Heterarchy of values determined by the topology of nervous nets. Bulletin of Mathematical Biophysics, 7(2):89–93.

Ogilvy, J. (2016) Heterarchy: an idea finally ripe for its time, Forbes. Available at: https://www.forbes.com/sites/stratfor/2016/02/04/heterarchy-an-idea-finally-ripe-for-its-time/?sh=7d69884047a7 (Accessed: 10 May 2021).

Shackle, G. L. S. (1979) Imagination and the nature of choice. Edinburgh, UK: Edinburgh University Press.

Stephenson, K. (2022) Heterarchy, in Ansell, C. and Torfing, J. (eds) Handbook on theories of governance. Cheltenham, UK: Edward Elgar, pp. 140–148.

Tangled Hierarchy and Strange Loop

RELATED TERMS: Deixis and Deictic Acts; HeterarchyMetalepsisOntological Metalepsis

“A weird knowing. Weird, from the Old Norse, urth, meaning twisted, in a loop.”(Morton, 2017: 92)

Douglas Hofstadter (1979: 18) argues that a strange loop occurs whenever, by moving upwards or downwards through the levels of a hierarchical system, you unexpectedly find yourself right back where you started. He sometimes uses the expression tangled hierarchy to describe a system in which a strange loop occurs. They are thus paradoxical structures that nonetheless undeniably belong to the world in which we live (Hofstadter, 2007: 103).

He elaborates that a tangled hierarchy occurs when what are presumed to be clear hierarchical levels unexpectedly take a hierarchy-transgressing twisting- or folding-back. The surprise element is important and is the reason he calls such loops ‘strange’. He distinguishes them from simple tangles, such as feedback, which do not involve transgressions of presumed clear distinctions among levels (Hofstadter, 1979: 686; Hofstadter, 2007: 160). A loop’s strangeness comes solely from the way in which a system can seem to engulf itself through an unexpected twisting-around, violating what had been taken to be an inviolable hierarchical order (Hofstadter, 2007:159)

What he means by strange loop, he says, is an abstract loop in which, in the series of stages that constitute the cycling-around, there is a shift from one level of abstraction or structure to another, which feels like an upwards movement in a hierarchy, and yet somehow the successive upward shifts turn out to give rise to a closed cycle returning to the point of departure. That is, despite one’s sense of departing ever further from one’s origin, one winds up, to one’s great surprise, exactly where one had started out. In short, a strange loop is a paradoxical level-crossing feedback loop (Hofstadter, 2007: 101-102)

Such loops may take the form of one-step self-reference, such as the Epimenides paradox, in which Epimenides, a Cretan himself, made the statement: “All Cretans are liars”, a sharper version of which is simply “I am lying”, or, “This statement is false”. However, the loop can be made wider, by choosing to insert any number of intermediate levels, creating many-step strange loops,

Hofstadter (1979: 705) places strange loops at the crux of our understanding of ourselves, through which will come an understanding of the tangled hierarchy of levels inside our minds. His thesis in I am a Strange Loop (Hofstadter, 2007: 103) is that we ourselves, not as bodies but as selves, are strange loops.

Tangled hierarchies, Metalepsis and Design Practices

Hofstadter does not use the term metalepsis in his work, but his notions of strange loop and tangled hierarchy, as John Pier (2013) brings to attention, have great significance for narratology, a relevance which we extend here to design practices. Pier notes that for narrative metalepsis, understood ontologically, paradox is central, as it involves the logically inconsistent passage between two separate domains through suspension of the excluded middle.

Of central concern is the problem of maintaining distinct levels while seeking to avoid self-reference, a problem elaborated initially in logic and mathematics. Avoidance of self-reference is achieved by elaborating meta-levels, requiring the addition of recursive meta-levels ad infinitum. The eventual, inevitable paradox is captured by Gödel’s theorem. This paradox has long been discussed in scientific thought using the example of the Epimenides paradox, mentioned above. It is also conveyed visually by the Möbius strip, Klein’s bottle and Escher’s drawings.

Brian McHale (1987) takes these paradoxes into account in his discussion of postmodernist fiction which, he argues, brings to the fore the ontological status of text in relation to that of world. McHale recasts Gerard Genette’s narrative or diegetic levels in terms of ontological levels by adopting an ontology borrowed from possible worlds theory. Thus, a metalepsis produced by transgression of narrative levels has ontological implications, which arise from recursive embedding. McHale explicitly identifies metalepsis with the strange loop.

McHale also draws attention to the metaleptic function of the second-person pronoun, following Genette, although he does not distinguish between rhetorical and ontological metalepsis, a distinction proposed by Marie-Laure Ryan, who argues that metalepsis breaks down into a rhetorical (Genette) and an ontological variety (McHale).

Metalepsis, as Pier (2013) comments, is not a media-specific phenomenon. Transgressions of levels and boundaries are not limited to narrative. This means, Pier suggests, that metalepsis has a significant role to play in transmedial narratology and in intermediality. While rhetorical metalepsis is of interest, it is ontological metalepsis which is of central concern for design practices, given that its material and media elements stretch from the digital, through the printed, graphic textual, to the theatrical and the built and natural environments. Design practices take advantage of the symbol-object dualism by means of which the fictional, the real, the actual, the virtual and the possible are interwoven. Narrative discourse is taken into the world and the world is taken into narrative discourse, creating, through strange loops, virtual worlds and imaginary worlds, ‘real’ worlds shot through with narrative storyworlds.

The different ontological levels, traversing the fictional, the real, the actual, the virtual and the possible, are linked by the deictic acts that specify, first, the ontological level from which the design as event begins and which serve as its deictic centre and grounding, second, the transgressions that are occurring through the strange loops that are being enacted and, third, the tangled hierarchy of worlds that ensues: the imaginary-real world of the design.

Afterword: The Importance of Loops

Timothy Morton (2017: 93) argues that, “ecological awareness is in the form of a loop, because human interference has a loop form, because ecological and biological systems are in the form of a loop, because to exist at all is to assume the form of a loop.”

Allan Parsons, May 2021. Revised June 2025

References

Hofstadter, D. R. (1979) Godel, Escher, Bach: an eternal golden braid. New York: Basic Books.

Hofstadter, D. R. (2007) I am a strange loop. New York, NY: Basic Books.

McHale, B. (1987). Postmodernist Fiction. London: Methuen.

Morton, T. (2017) Why ecological awareness is loopy, in Nitzke, S. and Pethes, N. (eds) Imagining Earth: Concepts of wholeness in cultural constructions of our home planet. Bielefeld, DE: transcript Verlag, pp. 91–111.

Pier, J. (2013) Metalepsis. The Living handbook of narratology. Available at: http://wikis.sub.uni-hamburg.de/lhn/index.php/Metalepsis (Accessed: 28 February 2016).

Medium and Media

RELATED TERMS: Transmedia, Cross-Platform and Multimedia; Visual Arts and Visual Media; World-Building

The closure of an opening; the end is in the beginning

“To me, the facade of a building is like the first sentence of a novel – it sets the tone, the mood, and hints at what’s to come.” (Alexis Dornier quoted in Sharma, 2025)

The choice of what media and materials to use in the design of any specific narrative environment, as transmedial artefact, process or event, is led by the question posed by Ryan and Thon (2014: 3), who are parodying Seymour Chatman: ‘what can medium x do in terms of storyworld creation or representation that medium y cannot, and vice versa?’ The choice of medium concerns what stories can be told, how they are told and why they are told. Thus, by shaping narrative, according to Ryan (2014: 25), media shape human experience.

The term medium can be used in a semiotic sense, as the articulation of signs, or in a technological or cultural sense, such as film, theatre or art installations. One widespread trend in media studies is to associate media with specific technologies of communication, for example, writing, print, cinema, photography, television, radio and the telephone, with the uses of digital technology referred to as ‘new media’ (Ryan, 2014: 27).

Another approach is to list culturally recognised forms of communication, such as film, photography, literature, painting and music.

A yet further approach, such as that of Gunther Kress and Theo van Leeuwen is to focus on ‘modes’ and to study the multimodality of texts, that is, texts that use a variety of signs, such as image, language and sound (Ryan, 2014: 27).

In contrast to these approaches, Ryan (2014: 29) proposes a taxonomy that rests on three dimensions: semiotic, technical and cultural.

Thus, the semiotic dimension, as substance, includes such type of signs as image, sound, language and movement, which can be further analysed in terms of spatiotemporal extension, signifying dimensions, sensorial impact and mode of signification, for example, iconic, indexical or symbolic, to use the terms of C. S. Peirce.

Technical dimension includes not only media-defining technologies, such as film, television, photography and so on, but also any kind of mode of production and material support. Ryan notes that, In certain cases, the mode of production cannot be distinguished from the material support, such as in theatre or ballet, where the human body fulfils both of functions. In other cases, the mode of production is multilayered, such as in literature, which involves the technology of writing, with pen and paper, typewriter and paper or with the computer, and the technology of printing, the latter producing the material support of the book. In the case of multilayered modes of production, a distinction might be made between technologies that record and transmit other media, such as writing for language, books for writing and radio for speech and music, and technologies that capture life directly, such as photography, film and sound recording.

The cultural dimension addresses the public recognition of media as forms of communication and the institutions, behaviours, and practices that support them. In this category Ryan places those means of communication such as the press, the theatre or comics. She reasons that they are widely recognised as playing a significant cultural role but cannot be distinguished on purely semiotic or technological criteria.

On this basis, she defines three approaches to a media-conscious narratology:

  • a semiotic approach, which investigates the narrative power of language, image, sound, movement, face-to-face interaction, and the various combinations of these features;
  • a technical approach, which explores such issues as how technologies configure the relationship between sender and receiver, for example, one to one, few to many, many to many, and close or remote in either space or time, how they affect dissemination, storage, and cognition and what affordances certain types of material supports bring to storytelling; and
  • A cultural approach, which focuses on the behaviour of users and producers, as well as on the institutions that guarantee the existence of media. [1]

Space as a medium; Place as a medium; Time as a medium

In being defined as transmedial, the term ‘medium’ in the design of narrative environments is extended to include spatiality, placiality and temporality. That is, the notion of medium is taken deep into the territory that has been conventionally defined as ‘environment’. Thus, in the design of narrative environments, medium and environment are held in a chiasmic relation, such as discussed by Merleau-Ponty (2004).

The question of the relationship between medium and environment opens up the further question of whether it is more proper to describe narrative environments as trans-semiotic or inter-semiotic rather that transmedial or intermedial, since any specific narrative environment may involve a cascade of media and environments, drawing upon signs and semiosis from across a range of different materialities, from the more tangible to the less tangible.

Additional notes:

Media can be defined here as ever-mutating alliances of technological settings and sociocultural uses, which have to be conceived not only as instruments of world transmission, as in top-down media channels, but also as tools that contribute to the active and participatory building of worlds.” (Boni, 2017: 12)

Reference

Boni, M. (2017) Introduction: Worlds, Today. In M. Boni (ed.) World Building: Transmedia, Fans, Industries. Amsterdam, NL: Amsterdam University Press, pp.9-27.

Notes

[1] Marie-Laure Ryan (2014: 44, n3) points out that Lars Ellestrom (2010) has developed a classification of media concepts that comes close to her own. Ellestrom proposes that there are ‘basic media’, which includes such semiotic categories as auditory text, still image and iconic body performance; ‘qualified media, such as film, dance and photography; and ‘technical media’, which realise or display basic and qualified media, for example a screen for television, a specific kind of paper for photography and the human body for dance.

Furthermore, Ellestrom contends that each medium has four modalities: material, such as the human body, paper and clay; sensorial, such as sight, hearing and taste; spatiotemporal, extending in time, space and/or both; and semiotic, such as convention, resemblance and contiguity.

Ryan suggests that each of these modalities could be subsumed under the semiotic category because they all concern the basic properties of signs, which could then be renamed ‘basic principle of signification’.

References

Ellerstrom, L. (2010) ‘The Modalities of media: a model for understanding intermedial relations’, in Ellestrom, L. (ed.) Media borders, multimodality and intermediality. Houndmills, Basingstoke, UK: Palgrave Macmillan.

Merleau-Ponty, M. (2004) ‘The Intertwining – the chiasm’, in Baldwin, T. (ed.) Maurice Merleau-Ponty: basic writings. London, UK: Routledge, pp. 247–257.

Ryan, M.-L. (2014) ‘Story/worlds/media: tuning the instruments of a media-conscious narratology’, in Ryan, M.-L. and Thon, J.-N. (eds) Storyworlds across Media. Toward a Media-Conscious Narratology. Lincoln, NE: University of Nebraska Press, pp. 25–49.

Ryan, M.-L. and Thon, J.-N. (eds) (2014) Storyworlds across media: toward a media- conscious narratology. Lincoln, NE: University of Nebraska Press.

Sharma, A. (2025). Not just a pretty facade. Financial Times, 21 June, House & Home, p. 10.

World-Building

RELATED TERMS: Arendt; Design of Narrative Environments; Global Challenges; Heidegger; Lifeworld – Lebenswelt – Umwelt; Ontology; Sloterdijk; Terraforming; Theoretical Practice; World; World-as-Milieu

Use for: World-forming, World-making, Worlding, World-shaping, Welt-Bilden

Noah Davis, The Missing Link 4, 2013
Davis sought to poise
his work between the real and the otherworldly.

“the last man will save from the rubble a stool or a tree stump on which to rest from his labours …” (Cliff and De Chabaneix, 2003: 87) 

World-building is a consequence of treating design practices as ontological in character. One line of thought for this kind of approach to design can be found in phenomenology, notably in the work of Heidegger, Arendt, Merleau-Ponty and Sloterdijk, as well as in anthropology. From the perspective of the design of narrative environments, as a transmedia practice, world-making, world-forming or world-building practices are design practices, albeit of differing degrees of complexity.

Thus, as Lemmens (2013) explains, like Heidegger, Sloterdijk conceives of humans as world-forming beings. For Sloterdijk, however, humans are never in the world nakedly or without protection, so to speak. They always reside in spheres. Another difference between them is that while Heidegger was principally engaged in the analysis of human being-in-the-world, Sloterdijk is more interested in the process of coming-into-the-world. Picking up on the theme of natality from Hannah Arendt, Sloterdijk emphasises that we all have to come to the world in order to be in it. We are born, but too soon (Elden and Mendieta, 2009: 5).

There are echoes here of Lacan’s conception of human being-in-the-world as shaped by a fundamental lack. Nick Mansfield (2000: 45-46) expresses Lacan’s view as follows:

“The subject’s entry into the symbolic order is at the expense of the magical feeling of oneness it had in the imaginary. At the heart of its very being is a sense of lack. It endlessly seeks to compensate for this lack, to fill the hole at its core. This longing for self-completion is Lacan’s definition of desire. The subject is propelled into and through the world, into its emotional and sexual relationships, its fraught group identities with nation, race and political party, its careerism and material acquisitiveness, all as a result of this insatiable need to fill up the lack at the centre of its being.”

In Arendt’s (1958: 96) view, ‘world’ emerges from the work of homo faber, which she distinguishes from the labour of the animal laborans, the latter leaving no persistent trace of its labour. Thus, Arendt argues,

“Human life, in so far as it is world-building, is engaged in a constant process of reification, and the degree of worldliness of produced things, which all together form the human artifice, depends upon their greater or lesser permanence in the world itself.”

In the context of the design practice, the product of ‘work’ is considered to be ‘designs’. Thus, the traces by means of which the world is constituted are designed phenomena.

For Sloterdijk, coming-into-the-world essentially consists in the process of sphero-poiesis, the creation of protective, immunising inner worlds or inner spaces. Sloterdijk’s Spheres trilogy presents a grand cultural-historical panorama of the process of the sphero-poietic “coming-into-the-world” and, thereby, the “coming-into-being”, of the human being as the ek-sisting and world-disclosing being Heidegger described in Being and Time.

Rauschenbach (2011) further explains that, from Sloterdijk’s point of view, the ontological starting point of human existence is the womb of the mother. Therefore, co-existence precedes existence. There is no being without being in‐something, initially in the uterus. Life is always life in between of life. From the beginning and at all times, the human being is surrounded by something that cannot appear as an object. It is the indiscernible complement of one’s own existence, with which one forms a pair.

To contain the infiniteness of space and to create spaces in which sharing can be experienced, Sloterdijk suggests speaking of human spheres, that is, contexts of and for understanding. The shared space is isolated from the rest of the infinite space. Within the sphere, the space can be manipulated. These manipulations can result in specific climates. Sloterdijk uses the term climate not only to denominate a meteorological state, but also to refer to nine dimensions, which altogether characterise the climate of human spheres.

Sloterdijk conceptualises the human sphere as a nine dimensional greenhouse (chirotope, phonotope, uterotope, thermotope, erotope, ergotope, alethotope, thanatotope, nomotope) in which human beings are able to survive and consequently can develop complexities beyond their animalistic heritage. Each of the nine dimensions can attain different degrees of implicitness and explicitness. An individual on its own is not able to survive. It depends on being part of a sphere, populated by others. Sloterdijk’s ontological starting point is therefore unthinkable without the other as it is the collaborative mode with the other that allows for positively influencing the climate within a sphere.

Such thinking can also be used to consider and gain a critical appreciation of the contemporary global conjuncture which, Escobar (2016) contends, can be best characterised by the fact that we are facing modern problems for which there are no longer modern solutions. Ontologically speaking, Escobar continues, one may say that the crisis is the crisis of a particular world or set of world-making practices, the world that we usually refer to as the dominant form of Euro-modernity, i.e. capitalist, rationalist, liberal, individualist, secular, patriarchal, white, and so on.

World-building in media and transmedia practices

In the context of transmedia practices, Jenkins (2016) notes, the concept of world-building emerged from fantasy and science fiction. Nevertheless, it has also been applied to fictions of a documentary or historical character. Thus, fictional texts imagine and design new worlds; documentaries investigate and map existing worlds. From the point of view of the design of narrative environments, both forms exist in a critical relation to existing worlds, drawing attention to specific features of the constitution of those worlds, and by exploring multiple points of view or competing realities.

As Jenkins explains,

“Worlds are systems with many moving parts (in terms of characters, institutions, locations) that can generate multiple stories with multiple protagonists that are connected to each other through their underlying structures. Part of what drives transmedia consumption is the desire to dig deeper into these worlds, to trace their backstories and understand their underlying systems.”

An example of the use of the term ‘world-building’ in the context of cinema can be found in Simran Hans’ (2021) review of the film Cruella (2021). Hans writes, “Set in 1970s London against the backdrop of the emerging punk scene, this playful prequel [to 101 Dalmations] by Craig Gillespie … is a fine feat of world-building”.

Reworlding and Remaking the World

Donna Haraway (2016) uses the term ‘reworlding’ to refer to the actions taken to address or mitigate the problems arising during the Anthropocene, a process she likens to ‘composting’.

For Nelson Goodman (1978, 6), cited by Boni (2017:17), “[w]orldmaking as we know it always starts from worlds already in hand; the making is remaking” .

World Destruction

In discussing the work of Bernard Stiegler, Daniel Ross (2018: 30) notes that, “Whereas animals adapt to their environment, noetic beings ‘are actively engaged in modifying their environment’ and, in the case of the kind of beings that we ourselves are, ‘this active attack on the environment is the most prominent fact in his existence’.”

De-Worlding

Designing and World-Building

A key figure in the explicit relationship between design practices and world-building is Alex McDowell. According to Noah Wardrip-Fruin, McDowell’s world building integrates interdisciplinary humanistic, scientific and design inquiry with emerging forms of computational media. In the context of film production process, McDowell achieves the blurring of boundaries between physical and virtual environments and the distinctions between film and other media forms.

Additional Notes

Jongen (2011) argues that, for Sloterdijk, the coming-into-the-world [Zurweltkommen] of the human being amounts to the same thing as the emergence of world [Welt].

Sloterdijk’s contention is a re-working of Heidegger’s basic tenet that the depiction of the world, or the emergence of the world as picture, is the converse face of the emergence of the human being as subject (Jongen, 2011).

References

Arendt, H. (1958). The Human condition. Chicago, IL: University of Chicago Press.

Boni, M. (2017) Introduction: Wolrds, today. In Boni, M. (ed.) World Building: Transmedia, Fans, Industries. Amsterdam, NL: Amsterdam University Press.

Cliff, S. and De Chabaneix, G. (2003) The Way we live: Making homes, creating lifestyles. London, UK: Thames & Hudson.

Elden, S. and Mendieta, E. (2009). Being-with as making worlds: the ‘second coming’ of Peter Sloterdijk. Environment and Planning D: Society and Space, 27 (1), 1–11. Available from http://dx.doi.org/0.1068/d2701em [Accessed 7 September 2016].

Escobar, A. (2016). Thinking-feeling with the Earth: territorial struggles and the ontological dimension of the Epistemologies of the South. AIBR, Revista de Antropología Iberoamericana, 11 (1), 11–32. Available from http://www.aibr.org/antropologia/netesp/numeros/1101/110102e.pdf [Accessed 5 September 2016].

Goodman, N. (1978) Ways of worldmaking. Hassocks, Sussex, UK: Harvester Press.

Hans, S. (2021). Cruella. Observer, New Review p.27.

Haraway, D. J. (2016) Staying with the trouble: making kin in the chthulucene. Durham, NC: Duke University Press.

Jenkins, H. (2016) Transmedia what?, Immerse. Available at: https://immerse.news/transmedia-what-15edf6b61daa (Accessed: 8 April 2021).

Jongen, M. (2011) ‘On anthropospheres and aphrogrammes . Peter Sloterdijk’s thought images of the monstrous’, Humana. Mente Journal of Philosophical Studies, 18, pp. 199–219. Available at: http://www.humanamente.eu/PDF/Issue_18_Paper_Jongen.pdf (Accessed: 13 September 2014).

Lemmens, P. (2013). Review essay: Sloterdijk. ID: International Dialogue, a Multidisciplinary Journal of World Affairs, 3 101–114. Available from https://www.academia.edu/15683426/Peter_Sloterdijk_You_Must_Change_Your_Life._On_Anthropotechnics_Peter_Sloterdijk_In_the_World_Interior_of_Capital._For_a_Philosophical_Theory_of_Globalization_Peter_Sloterdijk_Globes._Spheres_II [Accessed 9 January 2016].

Mansfield, N. (2000) Subjectivity: theories of the self from Freud to Haraway. St Leonard’s, NSW: Allen & Unwin.

Rauschenbach, R. (2011) How to govern the universalizing community: Peter Sloterdijk’s concept of co-immunism. In: 6th ECPR General Conference, University of Iceland, 25th – 27th August 2011. Reykyavik: University of Iceland. Available from http://ecpr.eu/filestore/paperproposal/360087b2-c31f-413c-b33d-88b69534e9ab.pdf [Accessed 25 August 2014].

Wardrip-Fruin, N. (2014) An Introduction to Alex McDowell’s “World Building”. Journal of Digital Humanities, 3 (1). Available at: https://journalofdigitalhumanities.org/3-1/an-introduction-to-alex-mcdowells-world-building-by-noah-wardrip-fruin/ [Accessed 15 January 2026]

Affordances

RELATED TERMS: Actantiality; Disciplinary societies and Societies of control; Lifeworld – Lebenswelt – Umwelt; Methodology and Method; New MaterialismPhenomenology;

The notion of affordance is important for design practices as it emphasises the active nature of perception; the importance of the moving body in perception; the co-constitution of the human, the environmental, the ecological and the economic; and the interactive nature of perceptual, meaning-making and world-making actions and processes, that is, the active, collective, making of lifeworlds as shared worlds of meaningfulness and sustainable life-forms.

To ecological psychologist James Gibson (1979), affordances are opportunities for action that an object provides or affords a perceiver/agent. For example, a chair may ‘afford’, i.e. enable, sitting; or it may permit standing upon it, to reach something else (a double ‘affordance’, so to speak: standing and reaching); or, alternatively, it may, because of its age or delapidation, provide a resource for chopping up to use as firewood.

What does this chair ‘afford’?

In Gibson’s (1986, 1979) words, “an affordance is neither an objective property nor a subjective property; or it is both if you like. An affordance cuts across the dichotomy of subjective-objective and helps us to understand its inadequacy. It is equally a fact of the environment and a fact of behavior. It is both physical and psychical, yet neither. An affordance points both ways, to the environment and to the observer.”

Such affordances could be understood as ‘objective’, i.e. ‘reflective’ or ‘expressive’ of ‘properties’ that the chair ‘has’ or ‘possesses’, but this would be to adopt a reductive, essentialist approach. Affordances, more properly, are relations between perceivers/actors and objects. Any person may perceive/enact more than one affordance of the same ‘object’, depending on need or circumstance, thereby changing its ‘objecti-ive’ status. Persons from different cultural backgrounds may share perceptions of the same affordances; or they may see different ones.

Furthermore, such environmental or ecological perception is part of the ongoing situation(s) in which the perceiver, as actant, is actively partaking and constituting. It is through such situations that the environments or ecologies are in part, constituted as environmental and ecological realities. That is, perception itself is an active scanning of situations and environments, not simply a passive reception of stimuli from situations and environments. Perception, in other words, is multiply motivated and involves, as Merleau-Ponty affirms, the whole body in movement in domains constituted through intercorporeal interaction.

Affordance as Bewandtnis

Mark Wrathall (2021) notes that we do not typically describe things as offering themselves for use. J.J. Gibson, in struggling to come up with an English word to express the thought of the “offerings of nature, these possibilities or opportunities,” described them as “affordances,” as in the expression, “the door affords entry and egress” (Gibson 1986: 18). Context of use suggests that Heidegger is trying to express the same notion with his term Bewandtnis. This allows Heidegger to describe the lived world as Bewandtnisganzheit, a whole of affordances. The world thus appears as a shifting and richly interconnected context of opportunities and invitations to act. The available entities that we encounter are ontologically defined in terms of what they afford (Wrathall, 2021: 31).

The particular affordances that are disclosed in any given situation are a function of the equipment that is on hand; the kind of activities or practices in which agents are engaged; and the character of the particular agent themselves, including their skills and bodily constitution. Similarly as for Gibson, an affordance for Heidegger is defined simultaneously in terms of the way we are coping with things and the state of the environing world. Thus, in addition to being contextually determined, affordances, unlike objects, are inherently indexed to our skills and bodily capacities for action.

The entities that populate our everyday world, including or especially, the already-designed elements of our world, stand out as being available. Furthermore, they are structured by the place they hold in a network of reference relationships. That is, they ‘refer’ or point us, both explicitly-deictically and implicitly-inferentially, to the work or end product we are producing; the materials out of which they are constructed; the people who will put them to use; and the natural environment in which they are to operate or, in other words, provide further affordances.

Affordances and Design

The Interaction Design Foundation develops the discussion of the use of the notion of affordances in the context of design. The key figure in the introduction of affordances into design discourse and practice is Don Norman.

References

Edgeworth, M. (2016). Grounded objects. Archaeology and speculative realism. Archaeological Dialogues, 23 (01), 93–113. Available from http://www.journals.cambridge.org/abstract_S138020381600012X [Accessed 21 June 2016].

Gibson, J. J. (1986, 1979) ‘The theory of affordances’, in The ecological approach to visual perception. Hillsdale, NJ: Lawrence Erlbaum, pp. 127–143.

Interaction Design Foundation (no date). Affordances. Interaction Design Foundation. Available from https://www.interaction-design.org/literature/topics/affordances [Accessed 2 April 2021]

Norman, D. (2013) The Design of everyday things. Rev & Exp ed. New York, NY: Basic Books.

Rucińska, Z. (2020) Affordances in Dennett’s From Bacteria to Bach and Back, Avant, 11(2), pp. 1–11. doi: 10.26913/AVANT.2020.02.05.

Wrathall, M. A. (2021) Affordance (Bewandtnis), in Wrathall, M. A. (ed.) The Cambridge Heidegger lexicon. Cambridge, UK: Cambridge University Press, pp. 31–33.

Actor-Network Theory

RELATED TERMS: ActantActantialityActantial model – GreimasHuman Actantiality; Agency; Theoretical practice; Ethnomethodology; Latour; Storyworld; Apparatus – Dispositif; Object-Oriented Ontology

Studio-Life

According to Jary and Jary (2000), actor-network theory combines post-structuralist insights with detailed empirical studies of scientific practices and technologies, organisations and social processes. It builds on the work of Bruno Latour, John Law and Michel Callon. The focus of actor-network theory is on the reality and transformability of networks, as against such notions as institutions and society. Its conception of the social is as a circulatory field of forces beyond the agency-structure debate.

In a footnote in ‘Reassembling the Social’, Bruno Latour (2005, fn. 54, p. 54) writes that,

“It would be fairly accurate to describe ANT as being half Garfinkel and half Greimas: it has simply combined two of the most interesting intellectual movements on both sides of the Atlantic and has found ways to tap the inner reflexivity of both actor’s accounts and of texts.”

(Latour, 2005, fn. 54, p. 54)

The two intellectual movements referred to are North American ethnomethodology and French structuralism or semiotics (Beetz, 2013). The classic work in semiotics is best summarised in Algirdas Julien Greimas and Joseph Courte’s (1982), Semiotics and Language: an Analytical Dictionary. A more recent presentation of semiotics can be found in Jacques Fontanille (1998), Semiotique du discours.” (Latour, 2005: 54n-55n)

Relevance:

The relevance of actor network theory to design of practice is double:

1. It deals with the articulation of material, textural, architectural, technological, financial, environmental, textual, discursive and subjective phenomena as a system or network acting to create coherence and subject to change or modification. Designs, as network systems or network system elements can be conceived as having a similar range and to be similarly concerned with network effectiveness.

2. It deals with a number of themes that have to be addressed in design practices, such as for example,

• an emphasis on semiotic relationality, i.e. a network of elements which shape and define one another;
• an emphasis on heterogeneity, in particular on the different types of actor and action, human and otherwise, that animates the network’s performativity;
• an emphasis on materiality, i.e. the heterogeneous material forms through which the network is realised;
• an insistence on processes and their precariousness, i.e. all elements need to continue to play their part or else it all falls apart;
• paying attention to power, as a function of network configuration, as networked effect and effectiveness; and
• paying attention to space and scale, e.g. how networks maintain their boundaries, extend themselves and translate distant actors.

Limitations

Actor network theory is not concerned primarily with the design or the creation of new systemic, networked environments but with the study of existing environments as actors-as-networks and networks-as-actors, even though it recognises its study as intervening in practice and that its descriptions, explanations and research actions extend the particular environment/network in question. Nor is actor network theory explicitly concerned with concepts of narrative, although Latour does use the phrase ‘narrative path’ when explaining actor network theory, e.g. in Latour (1996) below.

References:

Beetz, J. (2013). Latour with Greimas Actor-Network Theory and Semiotics. Academia.edu. Available from https://www.academia.edu/11233971/Latour_with_Greimas_-_Actor-Network_Theory_and_Semiotics [Accessed 7 August 2015].

Jary, D. and Jary, J. (2000). Collins dictionary of sociology, 3rd ed. Glasgow: HarperCollins.

Latour, B. (1996). On actor-network theory. A few clarificaitons plus more than a few complications. Soziale Welt, 47, 369–381. Available from http://www.bruno-latour.fr/sites/default/files/P-67 ACTOR-NETWORK.pdf [Accessed 6 February 2016].

The following items are held in University of the Arts libraries: Latour, B. (2005). Reassembling the Social: An Introduction to Actor-network-theory. Oxford: Oxford University Press.

Further reading

Latour, B. (2005). Reassembling the Social: An Introduction to Actor-network-theory. Oxford: Oxford University Press.

Andrew Barry has an interesting outline of the value of actor-network theory and the intellectual sources from which it draws in:

Barry, A. (2011). Networks. Radical Philosophy, 165, 35–40.

It may also be worth looking at the following online articles:

Law, J. and Urry, J. (2003). Enacting the social. Lancaster: Department of Sociology and the Centre for Science Studies, Lancaster University. Available at http://www.lancs.ac.uk/fass/sociology/papers/law-urry-enacting-the-social.pdf. Accessed 9 March 2007.

Law, J. (2007). Actor network theory and material semiotics. version of 25 April 2007. Available at http://heterogeneities.net/publications/Law2007ANTandMaterialSemiotics.pdf Accessed 27 November 2008.

Latour, B. (2008). A Cautious Prometheus? a few steps toward a philosophy of design (with special attention to Peter Sloterdijk). Available at http://www.bruno-latour.fr/articles/article/112-DESIGN-CORNWALL.pdf. Accessed 27 January 2009.

Latour, B. (1996). The trouble with actor-network theory. Available at: http://www.bruno-latour.fr/sites/default/files/P-67%20ACTOR-NETWORK.pdf. Accessed 9 May 2009.

Actantiality

RELATED TERMS: ActantActantial model – Greimas; ActorActor-Network TheoryAffordances; HeterarchyHuman actantiality; Lack, Loss and User-Centred Design Practices

“Why should you always have live things in stories? said the Professor. “Why don’t you have events, or circumstances?”

“Oh, please invent a story like that!” cried Bruno.

The Professor began fluently enough. “Once a coincidence was taking a walk with a little accident, and they met an explanation — a very old explanation — so old that it was quite doubled up, and looked more like a conundrum —” he broke off suddenly.

“Please go on!” both children exclaimed.

The Professor made a candid confession. “It’s a very difficult sort to invent, I find … “

Lewis Carroll (1893) Sylvie and Bruno Concluded. London, UK: Macmillan and Co, p376

At the outset, it might be said that actantiality is a way of trying to understand acting amid complexity, acting in the middle of things, without a transcendent overview-horizon, an originating fundamental grounding or, indeed, an immanent purpose or drive: acting, we might say, in a heterarchy, in which there is more than one governing or determining principle. In addition, while such mediated and mediating action may be teleonomic, that is, purposeful or goal oriented, it is not necessarily teleological, that is, goal-determined.

Agency-Affordance Negotiation in the theory of actantiality

The argument presented here is that the term ‘design’ is preferable to the notions of ‘art’ and ‘technology’, that is, of ars and tekhne (techne), in order to discuss the matters which are of concern. Two Derridean terms are relevant here. First, design may be understood as an ‘original supplement’, in the sense that designs appear supplementary to what it means to be human but are simultaneously necessary to the definition of being human. Second, the meaning of any given ‘design’ is undecidable: in the form of a pharmakon, it can be a poison or a remedy-therapy, given the situation or the context. This brings to attention the importance of such notions as ‘value’, for example, inherent value, use value, exchange value, situational value and contextual value.

French paleoanthropologist André Leroi-Gourhan (1993) argues in a number of books, especially in Gesture and Speech, that human evolution, or socio-genesis, is technological through and through, that is, it implies a corresponding techno-genesis. Humanity and technology, or rather humanity and ‘design’, have co-evolved and are co-evolving (Lemmens, 2013). One way of expressing this is to say that Dasein is design, on which implies a phenomenology of worldliness or appearance.

Anthropogenesis, as socio-genesis, is a process, according to Stiegler (1998: 45) that must be understood in terms of a technogenesis, or, in other words, in terms of design as anthropo-socio-techno-genesis.

Humanity and design, which includes both ‘art’ and ‘technology’, are co-extensive in this view. The argument is that the human condition is, and has always been, a ‘design’ condition or a co-emergent conditionality. Human situatedness is, in some sense, a designing-designed condition. ‘Design’, here, takes on a much wider array of meanings than those conventionally ascribed to the term.

Actor-network theory and affordance

Bruno Latour (1999) discusses how actor-network theory addresses, but does not overcome, dissatisfactions arising in the context of the social sciences. These dissatisfactions concern, on the one hand, the micro level, focused on the actor or agency, which turns attention away from norms, values, culture and so on. On the other hand, they concern the macro level, focused on structure or system, whose abstractions gloss over incarnated, in the flesh practice. Latour proposes that perhaps the social is not made of agency and structure at all but is, rather, a circulating entity. If this is the case, he continues, then, “actantiality is not what the actor does … but what it provides actants, with their actions, with their subjectivity, with their intentionality, with their morality”.

In interpreting this passage, David Webster (2002) argues that ‘actantiality’ refers not to agency but to the facticity of agency through which results come to pass, that is, affordance. Webster models his conception of affordance upon Derridean differance, specifically, “the minimal event of the articulation [of] timed-space and spaced-time that takes the form of the generation of differences and the deferral of the meaning of those changes having taken place.” In so doing, he sets up an ontological framework of affordance as agency in medias res, a reformulation of distributed agency as agency-in-the-middle-of-things, as ergon (work) in the framework of parergon, that which is beside or in addition (supplementary) to the work, its ‘context’. For Derrida, the work (ergon) is not primary and the ‘outside work’ (parergon) secondary. Both are fundamental to one another: it is the parergon that renders the ergon self-same, a self-sameness arising through (Derridean) differance and supplementarity (adding to and displacing or replacing).

Webster continues,

“What a thing is (quidditas) is what it does (haecceitas), its agency. Agency, in its most general form, depends upon placement within the frame of a parergon, constituted by an “absent” centre as historicity, and an “absent” circumference as potentiality to be, the parergon supplements the thing to make up for what it will always lack to be what it would be, i.e., a framework of past facticity and future possibility.”

Furthermore, a thing’s self-identity, what it is, is what it can do, its agency, given what it is and what it can do. In this case, ‘is’ equates to structure while ‘does’ equates to agency. As a consequence, ‘is’ and ‘does’ cannot be stratified in either time or space. A thing is the summation of difference at that point, its historicity. What it does, is to endure through the ‘invariance’ of being the same but not identical, by deferring the meaning of that lack of self-identity.

Webster concludes, “Affordance does not happen to something, for the thing is co-terminus with affordance: Activity is built through the concatenation of affordance.”

Questions

The relationship between actantiality and affordance is central to what actually happens or transpires, between the ‘I can’ and the ‘I did’, between potentiality and actuality. Might Jerome Bruner’s conception of ‘agentivity’, as a focus on agent and action, and Husserl’s notion of ‘I cans’, as in I can throw, I can calculate, I can judge and so on, contribute to the development of this nexus?

Further notes on actantiality

Another term for actantiality might be ‘agentic in-between-ness’ (Kuby, 2017). In this understanding enacted agency is the relationship between human and nonhumans, which may reproduce existing conditions or may produce newness (Barad, 2007). In Derrida’s sense, this allows for ‘invention’ as the ‘incoming of the other’. Such agency does not lie within the human nor the nonhuman but rather in the in-between-ness of humans with the material world. Reality is, or realities are, about more than humanity.

References

Husserl, E. (1989) Ideas pertaining to a pure phenomenology and to a phenomenological philosophy. Second book: Studies in the phenomenology of constitution. Dordrecht: Kluwer Academic.

Knappett, C. and Malafouris, L. (eds) (2008) Material agency: towards a non-anthropocentric approach. New York, NY: Springer.

Kuby, C. R. (2017) ‘Why a paradigm shift of “more than human ontologies” is needed: putting to work poststructural and posthuman theories in writers’ studio’, International Journal of Qualitative Studies in Education, 30 (9), pp. 877–896. doi: 10.1080/09518398.2017.1336803.

Latour, B. (1999). On recalling ANT. The Sociological Review, 47 (S1), 15–25. Available from http://onlinelibrary.wiley.com/doi/10.1111/j.1467-954X.1999.tb03480.x/abstract [Accessed 13 July 2014].

Lemmens, P. (2013) ‘The posthuman condition as the misapprehended concretization of the danger of technology? A Heideggerian-Stieglerian critique of posthumanism’ [Draft], in The Posthuman – Rome, 11-14 September 2013: 5th Beyond Humanism Conference. Available at: https://www.academia.edu/6674204/The_posthuman_condition_as_the_misapprehended_concretization_of_the_danger_of_technology_A_Heideggerian_Stieglerian_critique_of_posthumanism?email_work_card=view-paper (Accessed: 26 August 2021).

Leroi-Gourhan, A. (1993) Gesture and speech. Cambridge: MIT Press.

Stiegler, B. (1998) Technics and Time 1. The Fault of Epimetheus. Stanford: Stanford: University Press.

Webster, D. S. (2002) Affording expertise: integrating the biological, cultural and social sites of disciplinary skills and knowledge. [PhD thesis] Durham University. Available at: http://etheses.dur.ac.uk/4096/ (Accessed: 8 April 2021).

Actant

RELATED TERMS: Actantial Model – Greimas; Actantiality; ActorActor-network theory; Agency; Avatar; Human actantiality; Performance and Performativity

Klintholm Havn: A collection of environmental actants generating atmosphere

Why actant?

In order to develop a consistent approach in which the narrative, the environmental and the people dimensions of narrative environments are all understood to act, it is necessary to adopt a theory of action that is post-humanist in the sense that it does not put human agency first and foremost, but contextualises it within a field of more complex systemic, networked or rhizomic performance and performativity, while also acknowledging the possibility that such fields of action can generate new contexts.

One such theory is that which has developed around the term ‘actant’, as ‘material-semiotic’ entity or an operational or performative collective. As Lynnette Khong (2003: 698) explains,

“Instead of thinking of the world as made up of human subjects reflecting and acting upon passive objects, we should consider it as being made up entirely of actants. Latour portrays actants as teleological beings that come into existence only through their engagement with other actants (Sturdy, 1991, p. 164). In Pandora’s Hope, for example, Latour describes how, within the realm of scientific practice, actants interact with one another in order to become recognised entities, and to achieve a relatively stable position in a whole network of interactions.”

An actant is capable of exerting influence in a narrative setting (epistemologically, culturally, self-consciously), of effecting change in an environmental setting (ontological, ecological), and of altering perceptions, thoughts and emotions in a human intercorporeal and intersubjective, social setting (experience, consciousness, affiliation, empathy). In a narrative environment setting, an actant moves across these analytically-distinct fields, bringing them into relationship and effecting transformations across them, creating new ‘realities’.

In the words of Donna Haraway (1992),

“Non-humans are not necessarily “actors” in the human sense, but they are part of the functional collective that makes up an actant. Action is not so much an ontological as a semiotic problem. This is perhaps as true for humans as non-humans, a way of looking at things that may provide exits from the methodological individualism inherent in concentrating constantly on who the agents and actors are in the sense of liberal theories of agency.”

In the design of narrative environments, actantiality is an ontological, semiotic, epistemological and experiential issue at one and the same time.

A history of the term

The structuralist semiotician A.J. Greimas was the first to invoke the term actant in connection with narrative. However, he did not invent the word. In developing his actantial typology Greimas drew on the syntactic theories of Lucien Tesnière who, in Elements de syntaxe structurale (1959), translated as Elements of Structural Semantics (2015), likened a sentence to a little drama. Greimas drew on the syntactic theories of Tesnière in order to re-characterise Propp’s ‘spheres of action’ as actants (Herman, 2000).

For Tesnière, a sentence is like a drama. As a drama, it implies a process and, most often, actors and circumstances. The verb expresses the process. Actants are beings or things that participate in the process or that come into being through the process. Circumstants express the circumstances of the action (Melcuk, 2004). Tesnière acknowledged just three actantial grammatical functions: first actants (subjects), second actants (first objects), and third actants (second objects). Tesnière classified circumstants in the standard way, that is, according to the semantic content that they contribute to the clauses in which they appear, such as, temporal, locative, causal, final circumstances and those of manner, and so on.

When transposed from the plane of dramatic reality to that of structural syntax, the action, actors and circumstances become, respectively, the verb, the actants and the circumstants. The verb expresses the action. The actants are beings or things that participate in the action, in whatever capacity and whatever style this might entail, even if it is as mere walk-ons and in the most passive way imaginable. Actants are always nouns or the equivalents of nouns. Inversely, in a given phrase nouns always assume, at least in principle, the function of actants.

Tesnière’s actant vs. circumstant distinction is, for the most part, synonymous with the more modern terminology of argument versus adjunct . Actants (arguments) are necessary to complete the meaning of a given full verb, whereas circumstants (adjuncts) represent additional optional information, that is, information that is not essential to completing the meaning of the verb (Kahane, S. and Osborne, 2015).

Actant and narrative

As Timothy Lenoir (1994) explains, Greimas set out to produce a generative grammar of narrative in which a finite number of functional themes in binary oppositions juxtaposed with possible roles, such as subject-object, sender-receiver, helper-opponent, would generate the structures we call stories.

Greimas distinguishes between actants, which belong to narrative syntax, and actors, which are recognisable in the particular discourse in which they are manifested (Greimas 1987: 106). In simple terms, actors are the things in a narrative that have names, such as the King, Tom, Excalibur, while actants are the narrative units-functions they manifest. One actant can be manifested by several actors; and the converse is equally possible, just one actor being able to constitute a syncretism of several actants.

Beetz (2013) provides two examples of the use of these Greimasian actants:

“In a classical folklore tale, for example, the king (Sender) calls on his bravest knight (Subject) with his magical sword (Helper) to bring freedom (Object) to his daughter (Receiver), who is held captive by the evil sorcerer (Opponent); every actant is manifested by one actor. But in the comic series Batman, Subject and Sender are the same person in the narrative. Bruce Wayne (Sender), who gives himself the mission to bring justice to Gotham City (Object) is Batman (Subject), who fights The Joker, Poison Ivy and others (all Opponent) to secure the lives of the citizens of Gotham City (Receiver).”

These examples show that actants can be manifested by several actors and that one actor can manifest several actants. They also show that actants do not have to be manifested by human characters, as is the case in the freedom of the daughter, justice for Gotham City. Objects and abstract concepts can be actants just as much as humans, as long as they can be identified as ‘that which accomplishes or undergoes an act’. Furthermore, in a dynamic interpretation of Greimas’s semiotic square, one actor, over the course of a narrative unfolding, can pass through all modalities of actantiality (sender receiver, subject, object, helper, opponent)

Greimas’s actants, like Bruno Latour’s in his actor-network theory, therefore, are not solely human actors. Actants can also be non-human for Greimas as well as Latour. Actants are syntactically defined, and, for Greimas as for Latour, the performance of the actor presupposes competence. Subjects are defined not only as subjects but also by the position occupied in a narrative journey, a journey characterised by the acquisition of competences. Actors are constructed as the conjunction of actantial and thematic roles on this two-by-two grid (Lenoir, 1994).

An actant is a class of ‘characters’, in the broadest sense of this term, which have the same function in their different manifestations in a narrative. Actants appear as certain forces, powers or capabilities in a given text, situation or field. They are by no means equivalent to ‘actors, i.e. the concrete characters of a story or the dramatis personae of a play. (Rulewicz, 1997)

The reasons for requiring the concept of actant are as follows, as explained by Rulewicz:

Firstly, an actant may be abstraction, such as God, Freedom or Equality; a collective character, such as the chorus in ancient tragedy, a group of characters fulfilling the same tasks, like soldiers in an army; or an actant may be represented by different characters that all act in a definite way. It should be added that an actant may be an animal, organism, inanimate object or, indeed, an environment, so long as one understands the term ‘environment’ actively, as an ongoing process of contextualisation and environing.

Secondly, one character may simultaneously or successively assume different actantial functions.

Thirdly, an actant may or may not appear as a presence in the narrative, nor does it have to appear in the utterances of the characters. An actant may be the general abstract notion which is presented on the ideological level of the narrative.

Actant, actor-network theory [actant-rhizome ontologies] and new materialism

In the context of actor-network theory, Akrich and Latour (1992: 259) define the term actant as:

“Whatever acts or shifts actions, action itself being defined by a list of performances through trials; from these performances are deduced a set of competences with which the actant is endowed; the fusion point of a metal is a trial through which the strength of an alloy is defined; the bankruptcy of a company is a trial through which the faithfulness of an ally may be defined; an actor is an actant endowed with a character (usually anthropomorphic).”

Haraway (1992: 313) poses the question of actant and actantiality as one of ontology rather than representation:

“I have stressed actants as collective entities doing things in a structured and structuring field of action; I have framed the issue in terms of articulation rather than representation.”

Haraway (1992: 332) suggests that perhaps her approach comes down to,

“re-inventing an old option within a non-Eurocentric Western tradition indebted to Egyptian Hermeticism that insists on the active quality of the world and on “animate” matter.”

Latour emphasises the way that humans, as actants, both act and are acted upon by other entities (Khong, 2003: 698). While borrowing from Latour, Jane Bennett (2010: 21), similarly to Haraway, evokes the vitality or vibrancy of matter,

“While the smallest or simplest body or bit may indeed express a vital impetus, conatus* or clinamen**, an actant never really acts alone. Its efficacy or agency always depends on the collaboration, cooperation, or interactive interference of many bodies and forces. A lot happens to the concept of agency once nonhuman things are figured less as social constructions and more as actors, and once humans themselves are assessed not as autonoms but as vital materialities.”

* Conatus: In a general sense, conatus is an effort or an attempt. More specifically, it is a tendency simulating an effort on the part of a plant or an animal to supply a want. Conatus is a central theme in the philosophy of Benedict de Spinoza (1632–1677). It is derived from principles that developed by Hobbes and Descartes. In Spinoza’s philosophy, conatus is an innate inclination of a thing to continue to exist and enhance itself. The Spinozistic conception of conatus has been related to modern theories of autopoiesis in biological systems.

** Clinamen: Is defined variously as an inclination or tendency to turn aside; a bias; or an event without any cause, this last in reference to the Epicurean theory of the causeless swerving of atoms.

References

Akrich, M. and Latour, B. (1992). A Summary of a convenient vocabulary for the semiotics of human and nonhuman assemblies. In: Bijker, W.E., and Law, J., eds. Shaping technology/building society: studies in sociotechical change. Cambridge, MA: MIT Press, 259–264.

Beetz, J. (2013). Latour with Greimas Actor-Network Theory and Semiotics. Academia.edu. Available from https://www.academia.edu/11233971/Latour_with_Greimas_-_Actor-Network_Theory_and_Semiotics [Accessed 7 August 2015].

Bennett, J. (2010). Vibrant matter: a political ecology of things. Durham, NC: Duke University Press.

Greimas, A. J. (1987). On Meaning. Minneapolis: University of Minnesota Press.

Haraway, D.J. (1992). The Promises of monsters: a regenerative politics for inappropriate/d others. In: Grossberg, L., Nelson, C., and Treicher, P.A., eds. Cultural studies. New York, NY: Routledge, 295–337

Herman, D. (2000). Existentialist Roots of Narrative Actants. Studies in Twentieth Century Literature, 24 (2), 257–270. Available from https://newprairiepress.org/sttcl/vol24/iss2/5/ [Accessed 17 November 2018].

Kahane, S. and Osborne, T. (2015). Translators’ Introduction. In: Elements of structural syntax. Philadelphia, PA: John Benjamins.

Khong, L. (2003) Actants and enframing: Heidegger and Latour on technology, Studies in History and Philosophy of Science Part A, 34(4), pp. 693–704. doi: 10.1016/j.shpsa.2003.09.003.

Lenoir, T. (1994). Was that last turn a right turn? The semiotic turn and A.J. Greimas. Configurations, 2, pp.119–136. Available at:http://web.stanford.edu/dept/HPS/TimLenoir/SemioticTurn.html

Melcuk, I. (2004). Actants in semantics and syntax. Linguistics, 42 (1–2), 1–66, 247–291. Available from http://olst.ling.umontreal.ca/pdf/MelcukActants.pdf [Accessed 9 March 2018].

Rulewicz, W. (1997). A Grammar of narrativity: Algirdas Julien Greimas. The Glasgow Review, (3). Available at:http://www.arts.gla.ac.uk/STELLA/COMET/glasgrev/issue3/rudz.htm [Accessed September 21, 2014].

Tesniere, L. (2015). Elements of structural syntax. Translated by T. Osborne and S. Kahane. Amsterdam, NL: John Benjamins.

For a practical guide to using the actantial model in the design of narrative environments, see:

Hebert, L. and Eveaert-Desmedt, N. (2011). The Actantial model, In Tools for text and image analysis: an introduction to applied semiotics. Rimouski, Quebec: Universite du Quebec a Rimouski. Available at http://www.signosemio.com/documents/Louis-Hebert-Tools-for-Texts-and-Images.pdf