Design Paradoxes

RELATED TERMS:

Rodgers, Inella and Bremner (2017) discuss seven paradoxes of design practice, which they characterise as follows:

  • Design is very undisciplined as a discipline
  • The easier it becomes to design, the harder it is to design
  • Design has become impoverished by the claim that good design equals good business
  • The originality claimed by design is in reality derivative
  • The usefulness of design research lies in its uselessness
  • The claim by design to be responsible is irresponsible
  • The devotion of design to sustainability is unsustainable

Steven Vial points to the following paradoxical injunctions to which designers are called upon to respond and resolve:

  • The meta-market injunction: Be a socialist and a capitalist at one and the same time!
  • The disruptive injunction: Be innovative!
  • The global problem-solving injunction: Save the world!

References

Rodgers, P. A., Innella, G. and Bremner, C. (2017) ‘Paradoxes in design thinking’, The Design Journal, 20(sup1), pp. S4444–S4458. doi: 10.1080/14606925.2017.1352941.

Vial, S. (2013) ‘Designers and paradoxical injunctions’, in IASDR 2013: 5th International Congress of the International Association of Societies of Design Research (August 2013, Tokyo Japan). Available at: http://design-cu.jp/iasdr2013/papers/2124-1b.pdf (Accessed: 15 July 2018).

Conceptual Art

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Design practices, because they have strong conceptual, theoretical and critical components, may be able to learn from the strategies and techniques of conceptual art.

As an art movement, conceptual art arose in the mid-1960s, its influence remaining strong until the mid-1970s before waning. Even so, some artists continue to make conceptual art into the 21st century.

The term was first used in an article written by Sol LeWitt in 1967 in which he states that, “In conceptual art the idea or concept is the most important aspect of the work. When an artist uses a conceptual form of art, it means that all of the planning and decisions are made beforehand and the execution is a perfunctory affair.”

The prehistory of conceptual art can be traced back to Marcel Duchamp, who is often seen as an important forefather.

Conceptual artists were questioning the structures of the art world, but there was often also a strong socio-political dimension to much of the work they produced, reflecting wider dissatisfaction with society and government policies. This is very clear in the work of Joseph Beuys, for example.

References

LeWitt, S. (1967) ‘Paragraphs on Conceptual Art’, Artforum, 5 (10), 79-83

Tate, Art Terms, https://www.tate.org.uk/art/art-terms/c/conceptual-art

Computer Science

RELATED TERMS: Interaction; Interaction design; Taxonomy

Paul Dourish (2004) brings to attention Matthew Chalmers’ observation that computer science is based on philosophical assumptions and arguments that were prevalent before the 1930s. Dourish continues,

“Computer-science in practice involves reducing high-level behaviors to low-level, mechanical explanations, formalizing them through pure scientific rationality; in this, computer science reveals its history as part of a positivist, reductionist tradition. Similarly, much of contemporary cognitive science is based on a rigorous Cartesian separation between mind and matter, cognition and action. These are philosophical positions of long standing, dating from the nineteenth century or earlier.”

This dualist, positivist, reductionist philosophical approach has been questioned by the phenomenological approaches of, for example, Martin Heidegger and Ludwig Wittgenstein, as well as other 20th-century philosophers. Such phenomenological questioning informs the embodied interaction approach to human interaction with software systems.

The phenomenological tradition, by emphasising the primacy of social practice over abstract cognition in everyday activity, can shed light on the foundational underpinnings of current research on embodied interaction. Such approaches, extended through what has been called post-phenomenological research into technologies, for example as pursued by Don Ihde (2009, 2010), can be of value for design, not just those which are digital or which incorporate a digital component.

References

Dourish, P. (2004) Where the Action Is: The Foundations of Embodied Interaction. Cambridge, MA: MIT Press.

Ihde, D. (2009) ‘What Is postphenomenology?’, in Postphenomenology and Technoscience: The Peking University Lectures. New York, NY: State University of New York Press, pp. 5–23.

Ihde, D. (2010) Heidegger’s technologies: postphenomenological perspectives. New York, NY: Fordham University Press.

Co-Design

RELATED TERMS: Design Practice and Functionalism; User-Centred and User-Driven Design

As defined by Koskinen and Thomson (2012: 77) co-design is a community centred methodology that designers use to enable people who will be served by a designed outcome to participate in designing solutions to their problems.

This assumes a utilitarian, design-as-problem-solving approach. It should be noted that designs may, in solving one ‘problem’, generate others. An alternative approach is to suggest that design may be most valuable in problem-setting, that is, in considering what are the parameters of a problem, rather than simply problem-solving.

References

Koskinen, T. and Thomson, M. (2012). Design for Growth & Prosperity. Brussels: European Commission. Available from https://op.europa.eu/en/publication-detail/-/publication/a207fc64-d4ef-4923-a8d1-4878d4d04520 [Accessed 10 October 2014].

Cinema and Film Theory

RELATED TERMS: Filmmaking; Theoretical practice; Apparatus – Dispositif; Rhythm

David Macey (2000: 252) informs us that the French film theorist Christian Metz, in his later work, expands on the distinction that he made between film and cinema. He defines cinema as the extra-filmic apparatus of an industry, but also all the psychological forces that make an audience wish to watch a film.

The cinema, thus, includes cinematic writing and history. It is the sum total of discourses about cinema as well as the actual institutions. As Metz begins to incorporate Jacques Lacan’s notion of a scopic drive, or urge to look, into his analysis, the imaginary dimension of film comes to the fore through analyses of processes of identification with characters and with the camera itself, an approach which can be articulated with the concern for point of view, perspective and focalisation.

Rather than simply a psychic unconscious, films are seen to articulate an ideological ‘unconscious’. Films are thus doubly articulated with the life-world: through the apparatus of cinema, which requires a desire to engage with the institutions of the cinema; and through the imaginary of the film, by means which both a psychic unconscious and an ideological unconscious are articulated.

In the context of design, the notions of psychic and ideological unconscious must be seen in the light of the notion of ‘storyworld’, the imaginary counterpart of ‘the world of the story’, the elements and techniques whereby the story is told in the narration. In film, the ‘world of the story’ is articulated through the series of ‘pro-filmic events’.

References

Macey, D. (2000). The Penguin dictionary of critical theory. London, UK: Penguin Books.

Body

RELATED TERMS: Biopolitics and Biopower; Disciplinary Societies and Societies of Control; Place, Space, Placiality, Spatiality; Sensorimotor System; Somatosensory System

Alison Saar, Bareroot, 2007

“Simone de Beauvoir argues that the body is a situation — a set of material givens whose value shifts depending on context … [For Donna Haraway,] the body is the vantage point from which one makes sense of the world … [while for Sara Ahmed,] bodies take shape through tending toward objects that are reachable, that are available within the bodily horizon … forms of extension, aversion, and movement are … how we reside in space.” (Musser, 2024)

Aside from narratology, for example, the approaches of Greimas and Genette, and environmental theories of various kinds, for example, those of Peter Sloterdijk or Henri Lefebvre, the human body is a key area of research for design practice. This is particularly the case if the body is understood through phenomenology and neuroscience, while being inflected by a feminist epistemological, ontological, axiological and political stance. In the mutual contextualisation of narrative, discursive progression and processional environmental immersion, the human body can be grasped as an integrative actantiality and potentiality. The body’s being and becoming mediate and intervene, draw together and pull apart. They organise the levels of deixis whereby a here-and-now and a there-and-then are constructed, intertwined and altered. All this happens through an ongoing you-and-I dialogue of call and response wherein the real is constituted, de-constituted and re-constituted.

Continue reading “Body”

Biopolitics and Biopower

RELATED TERMS: Apparatus – Dispositif; Body; Politics and the political; Disciplinary societies and Societies of control; Psychopower

The term biopolitics or biopower is defined by Foucault (2007: 16) as,

“the set of mechanisms through which the basic biological features of the human species became the object of a political strategy, of a general strategy of power, or, in other words, how, starting from the eighteenth century, modern western societies took on board the fundamental biological fact that human beings are a species.”

(Foucault, 2007: 16)

Many believe that this regime, inaugurated in the late 18th and early 19th centuries, was consolidated during the 1970s (Povenelli, 2016). Prior to this, in the age of European kings, sovereign power, a very different formation of power, reigned.

Foucault contrasts three formations of power: sovereign power; disciplinary power; and biopower. All three formations of power are always co-present, although arranged and expressed differently relative to each other across social time and space.

Foucault also differentiates between technologies of discipline and technologies of security, which he defines as two distinct concatenated series (McCormack and Salmenniemi, 2016):

  • body–organism–discipline–institution; and
  • population–biological processes–regulatory mechanisms–State

Aslam (2010: 97-98) points out that “[U]nlike the disciplinary techniques that have their grid on the surface of the individual, where the individual stands in relation to a central panoptic tower whose gaze is internalized, biopolitics correspond to conditions of de-centralized sovereignty. Under these new permissive conditions of circulation and mobility, static modes of control are impossible.”

Such concepts may be useful in thinking about how power is distributed across a particular design considered as part of a (political) ‘space of appearance’, in Arendt’s terms, or a ‘partition of the sensible’, in Ranciere’s terms.

References

Aslam, A. (2010). Building the good life: architecture and politics [PhD thesis]. Department of Political Science, Duke University. Available from http://dukespace.lib.duke.edu/dspace/bitstream/handle/10161/2993/D_Aslam_Ali_a_2010.pdf?sequence=1 [Accessed 17 April 2012].

Foucault, M. (2007). Security, territory, population. Lectures at the College de France, 1977-78. Basingstoke, Hampshire: Palgrave Macmillan.

McCormack, D. and Salmenniemi, S. (2016). The biopolitics of precarity and the self. European Journal of Cultural Studies, 19 (1), 3–15. Available from http://ecs.sagepub.com/cgi/doi/10.1177/1367549415585559 [Accessed 27 January 2016].

Povenelli, E.A. (2016). Geontologies: a requiem to late liberalism. Durham, NC: Duke University Press.

Being, Doing, Having

RELATED TERMS: Objects and Events;

A design ‘is’ what it ‘does’. Although constituted by materiality in the form of ‘objects’ and ‘things’, a design ‘takes place’ as an ‘event’ in a situation. It ‘happens’, in a particular place, at a particular time for particular people.

One could argue, and it is only an argument, that such an event ‘has’ meaning, with meaning interpreted along the lines of action and actantiality.

Avant-Garde Movements

RELATED TERMS: Agonism and Avant-Gardism; Aleatory; Alienation Effect (Verfremdungseffekt); Critical Theory; Defamiliarisation; Design of Narrative Environments; Dissensus – Ranciere; Distribution of the Sensible – Ranciere; Epic Theatre – Brecht; Feminist Avant-Garde Art Practices; Happenings; Methodology and Method; Modernism; Modernism and Avant-Garde Art Practices; Modernity; Ontological Metalepsis; Research Methodologies; Sabi and Wabi-Sabi; Situationist International; Theatre of Cruelty – Artaud; Theoretical Practice; Utopia and Utopian Thinking;

Since designed environments are concerned with the relationship(s) between cultural (narrative) phenomena in various media and embodied, enacted phenomena in various material environments or -spheres, the work of the European avant-garde movements, with their concern for the relationships among art practices, aesthetic practices and political practices is of great interest and relevance, from technical, methodological and purposive perspectives. Avant-garde practices can be linked to the discussion of ontological metalepsis.

The figurative use of the word avant-garde to denote radically progressive leaders of both art and society can be traced to the French utopian socialist Henri de Saint-Simon, I760-I825, Donald Egbert (1967: 340) states.

Saint-Simon’s conception of artists’ dual role leads to a persistent dilemma for radically avant-garde artists. As members of an elite social avant-garde, they may be expected to make art that directly promotes radical social ideas, in accordance with the later doctrines of Saint-Simon, and still later those of Marxists and Marxist-Leninists. Such art, this doctrine maintains, should be socially realistic, so as to be more readily understood by the masses, and thus be socially useful for propaganda, as Lenin, Stalin, and their official successors in the Soviet Union maintained. However, as members of a purely artistic avant-garde elite, should they divorce themselves, as well as their art, entirely from all social interests, as the more extreme upholders of art for art’s sake have insisted? Alternatively, should they, like Oscar Wilde, be socially concerned in some way, but keep their art and their social ideas essentially separate? (Egbert, 1967: 346)

Ales Erjavec (2015) argues that part of twentieth-century art can be designated specifically as an ‘aesthetic’ avant-garde. The term ‘aesthetic’ itself is of very specific provenance. It derives from Friedrich Schiller’s use of the term. For Schiller, the aesthetic conjoins art, the individual and the community, bringing together the art of the beautiful and the art of living.

Schiller, Ales explains, taking a lead from Ranciere (2004), was the first thinker to connect explicitly the domains of aesthetics and politics, arguing that the problem of politics in practice cannot be approached other than through the problem of the aesthetic because “it is only through Beauty that man makes his way to Freedom”.

Ranciere (2004), discussing what he calls the ‘aesthetic regime of art.’, locates the seeds of modern aesthetic education in the writings of the German Romantic, Friedrich Schiller. Rancière considers that, by suspending the opposition between active understanding and passive sensibility, Schiller’s aesthetic state seeks to break down an idea of society based on the opposition between those who think and decide and those who are doomed to material tasks. This breakdown is achieved using an idea of art. Rancière thereby offers a historical and philosophical account of the link between modern aesthetics and a democratic principle. (Frimer, 2011)

Erjavec, thus, classifies twentieth-century avant-gardes in two ways. First, he divides them into generations: the early twentieth century from 1905-1930; the later neo-avant-gardes emerging in the USA and Europe in the wake of the Second World War; and the postsocialist avant-gardes of Eastern Europe and other post-Soviet-era former-communist countries . Second, he considers that within each generation there is a spectrum running from artistic avant-gardes at one end to aesthetic avant-gardes at the other end. Artistic avant-garde’s introduce into art new styles and techniques, such as those to be found in Cubism and Surrealism. Through such styles and techniques, new representations of the lived world emerge.

At the other end of the spectrum, aesthetic avant-gardes seek to reach beyond art into ‘life’, and aim to transform not just artistic styles and techniques but also the world. The artistic elements of such works are set within an experience-transforming orientation.

Aesthetic avant-gardes seek to affect our ways of experiencing and sensing the world, to change in significant ways the modalities in which we perceive and experience reality. In the words of Jacques Ranciere, they aim at a “redistribution of the sensible”, bringing attention to the ways in which systems of classification assign parts, supply meanings and define relationships among entities in the (common) world.

‘Postsocialist avant-garde’ is the name given by Erjavec (2015) to movements from present or former socialist countries whose art had features common to other avant-garde art of the twentieth century.

Erjavec looks forward to the possibility of a fourth generation ‘aesthetic’ avant-garde.

References

Egbert, D.D. (1967). The Idea of ‘Avant-garde’ in art and politics. American Historical Review, 73 (2), 339–366. Available from http://www.jstor.org/stable/1866164 [Accessed 6 June 2016].

Erjavec, A. (2015). Introduction. In: Erjavec, A., ed. Aesthetic revolutions and twentieth-century avant-garde movements. Durham, NC: Duke University Press, 1–18.

Frimer, D. (2011). Pedagogical paradigms: Documenta’s reinvention. Art & Education. Available from http://www.artandeducation.net/paper/pedagogical-paradigms-documentas-reinvention/ [Accessed 16 December 2015].

Ranciere, J. (2004). The Politics of aesthetics: the distribution of the sensible. London, UK: Continuum.

Author, Authority

RELATED TERMS: Intertextuality; Intersemioticity

In the context of design practices, the concept of authorship is troubled, in part because the purity of the kind of ‘authorship’ that pertains to the writer of a book, as sole author, and the kind of ‘authority’ which accrues to such an author over time, does not often apply to design practice, where elements are borrowed from existing materials and designs and often involves collaborations of various kinds.

The practice of design is, more often that not, re-design. [It might be argued that, retrospectively, the same applies to literary authors, as indeed Barthes did, in that they partake in a broader intertextuality in which and against which their specific text takes shape and differs].

Author is perhaps not a good metaphor for designer. Author and designer differ radically. Perhaps the notion of ‘bricoleur’ may be more appropriate, a terms used by Claude Levi-Strauss for cultural production, recently picked up by Etzio Manzini.

As Susanne Hauser (2017: 50) comments, in discussing the concept of the architect as authoring designer and as artist: “Beginning fifty years ago, the idea of authorship has tended to focus on the elimination or vanishing of the author, rather than on his or her presence or endurance.”

References

Hauser, S. (2017) ‘Design/Entwurf: Observations’, arq: Architectural Research Quarterly, 21(1), pp. 45–51. doi: 10.1017/S1359135517000136