Liminality

RELATED TERMS: Anthropology;

In anthropology, as discused by Victor Turner, liminality, from the Latin word līmen, meaning ‘a threshold’, is the quality of ambiguity or disorientation that occurs in the middle stage of rituals, defined as a psychic-temporal-physical space. At this moment, participants no longer hold their pre-ritual status but have not yet begun the transition to the status they will hold when the ritual is complete. During a ritual’s liminal stage, that is, in the liminal space, participants ‘stand at the threshold’ between their previous way of structuring their identity, time, or community, and a new way, which the ritual establishes.

What is interest in the design of narrative environments is the condition of being in-between, or betwixt and between, the world of the story, on the one hand, and the world of the everyday, the lifeworld, on the other hand, which occurs when the participant generates and enters the storyworld instantiated by the narrative environment. In that sense, a narrative environment might be said to constitute a liminal space and progress through it similar to engaging in a ritual practice. Narrative environments may, however, only be ‘liminoid’ or ‘liminal-like’, rather than ‘authentically’ liminal, as Stephen Bigger (2009) discusses:

“The concept of liminality (the state of being on a threshold) was applied [by Turner] both to major upheavals and to performances generally, distinguishing only between ‘authentic’ liminality, and playful artifices such as the theatre which are named liminoid, or liminal-like. Liminality is viewed as an in-between state of mind, in between fact and fiction (in Turner’s language indicative and subjunctive), in between statuses. This concept has endured in performance studies and has the potential for wider usage.”

A liminal space can be a key component of a narrative environment. A liminal space can be either a physical or a temporal space, and often both at the same time, but it is always a psychic space.

Liminal spaces are places/times in which the audience is disorientated/moved from their normative assessment of ‘reality’ in order to prepare them for a different ‘reality’ presented in the main narrative space.

An account of a temporal liminal space is given by Daisetz Suzuki, a 20th century Zen Master, as cited by John Cage (1973: 88) in Silence:

“Before studying Zen, men are men and mountains are mountains. While studying Zen, things become confused. After studying Zen, men are men and mountains are mountains. After telling this, Dr. Suzuki. was asked, “What is the difference between before and after?” He said, “No difference, only the feet are a little bit off the ground.”

Victor Turner, 1920–1983, working with his wife Edith Turner, was an anthropologist deeply concerned with ritual both in tribal communities and in the contemporary developed world. Since the work of Turner in the 1960s, usage of the term liminality has broadened to refer to political and cultural change. During liminal periods of all kinds, social hierarchies may be reversed or temporarily dissolved, continuity of tradition may become uncertain, and future outcomes once taken for granted may be thrown into doubt. The dissolution of order during liminality creates a fluid, malleable situation that enables new institutions and customs to become established.

References

Bigger, S. (2009) Victor Turner, liminality, and cultural performance [Review of Victor Turner and contemporary cultural performance, edited by Graham St. John, New York and Oxford, Berghahn Books, 2008], Journal of Beliefs & Values, 30(2), pp. 209–212. doi: 10.1080/13617670903175238.

Cage, J. (1973) Silence: lectures and writings by John Cage. Hanover, NH: Wesleyan University Press.

Thomassen, B. (2009) The Uses and Meanings of Liminality. International Political Anthropology, 2 (1), 5-28.

Horvath, A., Thomassen, B. and Wydra, H. (2009) Introduction: Liminality and Cultures of Change. International Political Anthropology, 2 (1), 1-4

Szakolczai, A. (2009) Liminality and experience: Structuring transitory situations and transformative events. International Political Anthropology 2 (1), 141-172

Lifeworld – Lebenswelt

RELATED TERMS: Affordances; Arendt; Dasein; Design History; Diégèse and Diegesis; The Everyday and Design; Metalepsis; Ontological Designing; Ontological Metalepsis; Phenomenology; Storyworld; WorldWorld-Building

Jaune Quick-to-See Smith

“Man did not weave the web of life; he is merely a strand in it. Whatever he does to the web, he does to himself.” Chief Seattle

Designs, particularly within the approach of the design of narrative environments, can be understood to bring together: the (material-semiotic) world of the story (diegesis or diegese); the (imaginary) storyworld generated by the interaction of (a) that semiotic materiality and (b) the reader-participant’s own (imaginary, intellectual) identity-consciousness (Eigenwelt); and the (symbolic-real-embodied) Mitwelt, or world-with-others, that the human participant carries with them into the designed environment. All of which takes place in active relation to specific more-than human and other-than-human lived-living contexts or Umwelt.

Together, they give rise to a field of interaction or, more theoretically, a field of distributed agential potential (actantiality). The interesting questions for the design of narrative environments arise arise when this seemingly straightforward nested hierarchy of determinations, with the Umwelt at the bottom framing the Mitwelt in the middle which, in turn,frames the world of the story, with the storyworld at the top (Eigenwelt), becomes tangled so that the world of the story, as that which has been authored-narrated-enacted, becomes the author, narrator and actor in a newly emergent hierarchy.

Continue reading “Lifeworld – Lebenswelt”

Lefebvre

RELATED TERMS: The Everyday and Design; Historical materialism – Marxism; Cybernetics; Structuralism

Lefebvre

Henri Lefebvre is one of the core writers, along with Michel de Certeau, for examining, understanding and deploying social, spatial and environmental practices in a narrative environment. Lefebvre distinguished between three spatial spheres: the ‘perceived space’ of everyday social life; the ‘conceived space’ of planners and speculators; and the sphere of ‘lived space’, as part of lived experience.

Lafontaine (2007) points out that, during the years when structuralist thought prevailed, Henri Lefebvre was one of the rare figures to perceive the crucial influence exerted by cybernetics on the development of postwar French thought. Objecting to the theoretical erasure of the subject in favour of the system, Lefebvre saw structuralism as resulting from the importation of American concepts. He reproached Lévi-Strauss, Foucault and Lacan for having two homelands: the United States and France1.

Poster (2002) notes that Lefebvre borrowed the notion of “lived experience”, i.e. le vecu or erlebnis, from phenomenology and existentialism. The category of lived experience functioned as a critique of rationalist metaphysics deriving from Cartesian, Kantian, and Hegelian traditions, and can be found in Edmund Husserl’s Phenomenology and the Crisis of the European Sciences, in Martin Heidegger’s early existentialism of Being and Time, and in French translations and adaptations of these works such as Jean-Paul Sartre’s Being and Nothingness and Maurice Merleau-Ponty’s Phenomenology of Perception. Elden (2004) further notes that Lefebvre’s reading of space is heavily indebted to Heidegger, although his understanding of production, in The Production of Space, is a development of Marx’s thinking.

Lefebvre associates his last term, lived space or lived experience, with a symbolic re-imagining of urban space that reconfigures the banality of the first term, perceived space. Art and literature, he believes, have helped keep such alternatives alive. Everyday life under capitalism, which is the focus of Lefebvre’s critical thinking, particularly modern life in the post-1945 period, can therefore be redeemed and given new social meanings through the creative re-appropriation of its given products and structures (Brooker, 2003: 97).

Lefebvre argues that insofar as a ‘science’ of the human is possible, its material resides in the ‘trivial’ and the ‘everyday’. This argument can perhaps be derived, ultimately, from the writings of Walter Benjamin and his attempt to redeem the detritus of modern experience from anonymity (Evans, 1997: 223). We might also postulate that it seeks to undo the ontic-ontological difference that Heidegger asserts, when he seemingly relegates the ontic to the fallenness or inauthenticity of the everyday.

Lefebvre writes in Critique of Everyday Life in 1947 that, “the critique of everyday life involves a critique of political life, in that everyday life already contains and constitutes such a critique: in that it is that critique.” The issue at stake in the concept of daily life, therefore, was, and is, the recognition of the failure of Big Politics to offer anything like an adequate domain for human life (Poster, 2002: 743).

Notes

[1] Stuart Elden (2016) summarises Lefebvre’s main disagreements with structuralism as threefold:

  • Form, function and structure are all significant. To privilege only one of them is ideology. Such an ideological ontology becomes formalist, functionalist or structuralist. 
  • The relation between the diachronic and the synchronic is equally significant. By privileging the synchronic, structuralism denies history and becoming. 
  • Content and form must be examined together in linguistics and semiology. Language (la langue) must not take precedence over discourse (la parole).

References

Brooker, P. (2003). A Glossary of Cultural Theory, 2nd ed. London, UK: Arnold.

Elden, S. (2016) Introduction: a study of productive tensions, in Fernbach, D. (tran.) Henri Lefebvre, Metaphilosophy. London, UK: Verso, pp. vii–xx.

Evans, D. (1997). Michel Maffesoli’s sociology of modernity and postmodernity: an introduction and critical assessment. Sociological Review, 45 (2), 220–243. Available from http://doi.wiley.com/10.1111/1467-954X.00062 [Accessed 7 May 2016].

Lafontaine, C. (2007) The Cybernetic Matrix of “French Theory”, Theory, Culture & Society, 24(5), pp. 27–46. doi: 10.1177/0263276407084637.

Lefebvre, H. (1976). The Survival of capitalism: reproduction of the relations of production. New York, NY: St Martins Press.

Lefebvre, H. (1987). The Everyday and everydayness. Yale French Studies, 73, 7–11. Available from http://links.jstor.org/sici?sici=0044-0078%281987%290%3A73%3C7%3ATEAE%3E2.0.CO%3B2-U [Accessed 7 April 2014].

Lefebvre, H. (1991). The production of space. Oxford, UK: Blackwell.

Lefebvre, H. (1996). Writings on cities, edited by E. Kofman and E. Lebas. Oxford, UK: Blackwell.

Lefebvre, H. (2004). Rhythmanalysis: space, time and everyday life. London, UK: Continuum.

Lefebvre, H. (2009). State, space, world: selected essays, edited by N. Brenner and S. Elden. Minneapolis, MN: University of Minnesota Press.

Lefebvre, H. (2014). Critique of everyday life. The one-volume edition. London, UK: Verso.

Poster, M. (2002). Everyday (virtual) life. New Literary History, 33 (4), 743–760. Available from http://www.jstor.org/stable/20057754 [Accessed 7 May 2016].

Latour

RELATED TERMS: Actor-Network Theory

Latour
Bruno Latour at Recomposing the humanities event, New Literary History

Bruno Latour summarises concisely the necessity of considering at one and the same time the three interconnected dimensions or actantial fields of the design of narrative environments, that is, narrative (discourse), people (society) and environment (real), in the following sentence:

“Is it our fault if the networks [of both the modern and the ‘non-modern’ or ‘pre-modern’ world] are simultaneously real, like nature, narrated, like discourse, and collective, like society?”

(Latour, 1993: 6)

References

Latour, B. (1993). We have never been modern. Cambridge, MA: Harvard University Press.

Intertextuality

RELATED TERMS: Reception Theory and Reader Response Criticism; Semiotics

Intertextuality, and its cognate term, citationality, is the shaping of a specific text’s meanings by other texts. It can refer to an author’s borrowing and transformation of a prior text or to a reader’s referencing of one text in reading another.

It is likely that the design of any particular narrative environment will involve the citation other prior texts, designs, media productions and environments, from which it will derive part of its meaning. Such citation may have the character of a detournement, where the meaning of the cited item is radically altered. It is an acknowledgement that a narrative environment is, in many ways, like a collage, assemblage or montage, all practices of citation and re-contextualisation.

It is this awareness that ‘writing’, and by extension ‘designing’, involves the borrowing of elements, their re-contextualisation and the new meanings that emerge (the invention) that underlies Derrida’s practice of deconstruction, which engages with the invention that arises from re-contextualisation, the history and memory that comes along with the cited item and the tension or accord between the older and the newer meanings, which may give rise to contradictions, paradoxes or aporia (non-sequiturs, questions, puzzles).

As Edward Said (2003, 14) comments,

“Most humanistic scholars are … perfectly happy with the notion that texts exist in contexts, that there is such a thing as intertextuality, that the pressures of conventions, predecessors, and rhetorical styles limit what Walter Benjamin once called the ‘overtaxing of the productive person in the name of . . . the principle of ‘creativity,’ ‘ in which the poet is believed on his own, and out of his pure mind, to have brought forth his work.”

Similarly, Keir Elam points to the intertextual basis of theatre as a frame. Appropriate decoding of a given text derives above all from the audience’s familiarity with other texts, a skill acquired by learning textual rules. The genesis of the performance is also intertextual, as it bears the traces of prior performances at every level from the written text through the mise en scene, the actor to the directorial style and so on. In this way, any text, according to Julia Kristeva (1970, 12), ‘is a permutation of texts, an intertextuality. In the space of a single text several énoncés from other texts cross and neutralize each other’.

The ‘ideal’ audience, given this multi-layered citationality, is one endowed with a sufficiently detailed, and judiciously employed, textual background to enable them to identify all relevant relations and use them as an interpretive matrix. In practice, people bring whatever level of skill they have attained to the decoding and appreciation of the text/performance, opening to the domain of reception theory and reader response criticism.

In popular culture, intertextuality refers to the incorporation of meanings of one text within another in a reflexive fashion. For example, the television show The Simpsons includes references to films, other television shows and celebrities. These intertextual references assume that viewers know the people and cultural products being referenced.

References

Elam, K. (1980) The Semiotics of theatre and drama. London, UK: Routledge.

Kristeva, J. (1970) Le Texte du roman: approche sémiologique d’une structure discursive transformationelle. The Hague: Mouton.

Said, E. (2003) Orientalism. London, UK: Penguin Books.

Sturken M. and Cartwright, L. (2001). Practices of Looking: an introduction to visual culture. New York: Oxford University Press.

Interaction Design

RELATED TERMS: Actant; Actantiality; Performance and Performativity;

“If it is understood that all use is interaction, then all design is inter-active design”. (Taylor, 2013: 370)

Interaction, a mutual and progressive exchange between two or more entities, human or otherwise, is a key feature of designed environments. The overall pattern of this interaction may be called a field of actantiality or performativity, indicating its dynamic, networked or systemic character.

In interaction design, which arose in the context of human-computer, human-machine or human-technology interaction, the interaction is a two-way exchange which may be person-to-person, person-to-machine, machine-to-machine or machine-to-environment. It is typified by responsiveness and also by being characterisable as a sequence of exchanges.

Nathan Shedroff (2000) contends that interaction design is essentially story-creating and story-telling. It is, therefore, both an ancient art and a new technology. This is because, while media have always effected the telling of stories and the creation of experiences, new media currently offer capabilities and opportunities not yet addressed in the history of interaction and performance. Shedroff notes that, “the emphasis in interaction design is on the creation of compelling experiences.”

It is the character of the interaction which determines the kind of agency an inter-actant can have within the framed experience. In the design of narrative environments the term actant is used for the participant, while the overall interaction creates a field of actantiality or potential agency, but agency which is of a networked, distributed or systemic kind. The participant-actant has limited capacity to control, shape or direct the interaction.

Participant, or participant-actant, is a term which extends beyond the usual understanding of the ‘user’ of a design. It posits an active involvement of participants in the generation of the work, at a profound level, through interaction with, arrangement of, or even production of, its elements.

For examples of such participation, see the work of Usman Haque, particularly Open Source Architecture and Reconfigurable House

In interaction design in the context of human-computer, human-machine or human-technology interaction, the interaction is a two-way exchange which may be person-to-person, machine-to-machine or person-to-machine. It is typified by this mutual responsivity but also by being characterisable as a sequence of discrete exchanges.

Interactive Storytelling

Traditionally, Celia Pearce (1997) argues, interactive narrative has been synonymous with non-linear storytelling, or branching, video-based genres.  Virtual reality, she suggests, offers a more interactive alternative, that of ‘omnidirectional storytelling.’ However, she points out, therein lies the challenge: the more interactivity, the more challenging it becomes to facilitate the story. How can the seeming contradiction between ‘interactive’ and ‘narrative’ be resolved? 

References

Pearce, C. et al. (1997) Narrative environments: virtual reality as a storytelling medium (Panel moderated by Celia Pearce). SIGGRAPH 1997. Available at https://history.siggraph.org/learning/narrative-environments-virtual-reality-as-a-storytelling-medium-moderated-by-celia-pearce/ [Accessed 2 November 2022]

Shedroff, N. (2000) ‘Information interaction design: a unified field theory of design’, in Jacobson, B. (ed.) Interaction design. Cambridge, MA: MIT Press, pp. 267–292.

Taylor, D. (2013) After a broken leg: Jurgen Bey’s Do Add chair and the everyday life of performative things, Design and Culture, 5(3), pp. 357–374. doi: 10.2752/175470813X13705953612246.

Other Resources

Dag Svanaes, Philosophy of Interaction. In The Encyclopedia of Human-Computer Interaction, 2nd Ed. Available at https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/philosophy-of-interaction

Intentionality

RELATED TERMS: Philosophy

Intentionality has a more commonsense meaning, relating to one’s intention or what means to do or to say, and a more philosophical sense, which concerns the directedness of consciousness towards its other(s), highlighting the dependence of thought upon the world, in contrast to an idealist view of the self-sufficiency of consciousness.

Both senses have value for design practices, in relation to its purposefulness (what it intends to do), on the one hand, and its ‘aboutness’, on the other hand (what it is about).

Intentionality in design concerns the purpose or function of the design as meant by its creator or as interpreted by its audience or users, two perspectives that may differ

In graphic design, intentionality is often discussed in philosophical terms, especially in relation to language (Noble and Bestley, 2011). Some philosophers argue that intentionality is characteristic of a concept or an intention.

In philosophy, intentionality is related to mental states such as remembering, believing, knowing or experiencing as well as to the concept of free will.

In phenomenology, intentionality is taken to mean that ideas are directed toward an object, with the suggestion that all conscious states are characterised by such ‘directedness’ or ‘aboutness’. Thus,

“One of the core theses of phenomenology is the claim that all consciousness is consciousness of an other-than-consciousness. Consciousness simply is this aiming at or intending an object. This is Husserl’s famous thesis of intentionality as the defining characteristic of the mental.” (Flynn, 2006)

References

Flynn, T. R. (2006). Jean-Paul Sartre. In Borchert, D. M. (ed.) Encyclopedia of philosophy. Volume 8: Price – Sextus. 2nd edn. Detroit, MI: Macmillan Reference USA, pp.603-612

Noble, I and Bestley, R. (2011). Visual Research: an introduction to research methodologies in graphic design, 2nd ed. Lausanne, CH: AVA Publishing.

Installation Art

RELATED TERMS: Environments – Art; Happenings; Immersion; Ocular-Centrism; Sculpture

The term installation is usually applied to arrangements of materials and/or media in interior spaces, whereas exterior interventions are often called land art. However, the boundaries between these categories are fluid, as Rosalind Krauss (1979) discusses.

Installation artworks have been constructed in exhibition spaces such as museums and galleries, as well as public and private spaces. The genre incorporates a very broad range of everyday and natural materials, which are often chosen for their evocative qualities, as well as media such as video, sound, performance, interactive media, virtual reality and the internet.

Many installations are site-specific in that they are designed to only exist in the location for which they were created, taking into account such things as the nature, attributes, purpose and prior use of that space.

Installation art, according to Harriet Hawkins (2010) in discussing an installation work by Tomoko Takahashi, intertwines spatial politics with embodied visual politics through its configuration of bodies, spaces and objects. The history of installation art, particularly since the 1960s, demonstrates a critique of ocular-centric understandings of art and representation while witnessing the emerging dialogue among artist, viewer and artwork.

installation practice is often referred to as immersive. Installations create spaces into which you take your whole body.


Tomoko Takahashi, my play-station at serpentine 2005 – garden, Installation at Serpentine Gallery, London

References

Hawkins, H. (2010) The argument of the eye? The cultural geographies of installation art, Cultural Geographies, 17 (3), pp. 321–340. doi: 10.1177/1474474010368605.

Krauss, R. E. (1979) Sculpture in the expanded field, October, 8, pp. 30–44. Available at: http://www.jstor.org/stable/778224 (Accessed: 10 February 2016).

In Medias Res

RELATED TERMS: Story (fabula) and Plot (sjuzet or sjuzhet); Semiotic Square

“the world has always been in the middle of things in unruly and practical conversation, full of action and structured by a startling array of actants and of networking and unequal collectives.”

Donna Haraway, The Promises of Monsters

“As Frank Kermode has put it, man [sic] is always “in the middest,” without direct knowledge of origin or endpoint, seeking the imaginative equivalents of closure that will confer significance on experience.”

Peter Brooks, Reading for the Plot

Meir Sternberg (1992) counts Aristotle as taking the earliest and least explicit, but possibly the least unreasonable, anti-chronological position on narrative. This is due to his subordination of events to effects. Aristotle’s Poetics views the arrangement of events in functional terms, as a means to an end, or, more properly, in teleological terms: poetic ends determine or explain means, so as to inform their form. This teleo-logic runs all the way through from Aristotle’s universals of art to his plot rules and variables, silently incorporating temporal (dis)order.

Thus, at the most general level of teleology, the definition of art as mimesis finds its rationale for Aristotle in the universal pleasure felt in things imitated. As Aristotle’s argument descends from art through literary narrative or fiction to tragedy, it progressively refers specific forms and options of mimesis to their specific informing pleasurable effects, kinds of structure to kinds of pleasure, such as unity, surprise, catharsis.

Two of those steps, which concern the relation between chronology and teleology, bear further examination. The first lies within the arrangement of the “whole” (holos); and the second lies within the disarrangements open to “plot” (mythos).

The analysis of action outlined in the Poetics, starts by deriving the need for events to form a “whole”, which is marked by its beginning-to-middle-to-end (chrono-)logical concatenation, from the law of poetic unity. The whole will then cohere as a necessary or probable sequence between well-defined poles of human fortune and experience.

Aristotle’s “wholeness” opposes poetic structure to the mere alignment of events in history writing (chronicle, biography), with its allegedly misguided equivalents in history-like epic, because they abandon the chrono-logic of action for the chronology of an era, a life, or some other time-span covered in serial fashion to yield a “sum” or “total” of episodes.

For Aristotle, then, the opposition of integrative “whole” to additive “sum” in event linkage is all the more principled and value-laden because it ranges from the shape of chronology (tight versus loose) to its intelligibility (universal versus particular), from formal and perceptual aesthetics to ontological sense and coherence.

The next step advances from “whole” toward “plot,” no longer uniform but multiform in sequence and, ideally, even disordered for a time out of wholeness, again on poetic grounds.

Chrono-logic bends, temporarily at least, in response to a stronger, more determinate teleo-logic. Since tragedy and high epic aim for pity and fear, such effects are best produced when the events come on the reader/audience by surprise. Given this demand for surprise, the “whole” action needs to be “complicated”, i.e. in effect dechronologised, into “plot”, by way of discovery and/or reversal (Sternberg, 1992: 476).

The “complex” plot outranks the “simple” plot for Aristotle not because it breaks or deforms the natural temporality that the other preserves, but because its broken temporality best serves, indeed maximizes, the effect common to both types as tragic plots: catharsis.

Like the fiat of chrono-logising the action, the recommended dechrono-logising of the actual dramatic or epic presentation serves a purpose beyond itself: the teleology remains in control across forms and levels of sequence.

To become viable, indeed a virtue or a clear gain, disordering in these mimetic genres must involve the twisting of the “whole” into complex “plot” movement in the service of determinate and determinative tragic ends: catharsis, above all.

While the Aristotelian argument for the complex plot may well be found wanting, its logic may not. The positive thrust of this (teleo)logic culminates in the recommendation of deformed-and-reformed sequence for intensity. Given the first premise, all the rest follows by a long chain of reasoning from desired poetic end to necessary or contributory means: from pity and fear to surprise effect; from there to discovery (anagnorisis) and reversal (peripeteia); and from there to the twisting or “complication” of the chrono-logical “whole” (holos) into (de-chrono-logised) optimal “plot” (mythos).

Thus, as Meir Sternberg (1992: 479) explains the matter, the key antithesis for Aristotle’s conception of narrative is that between the chrono-logical “whole” (holos) and the optimal “plot” (mythos), the former twisted or “complicated” into the latter to form a complex plot, which is Aristotle’s preference because it better delivers, through plot surprise, the required effect upon the audience, ultimately catharsis.

Sternberg (1992: 481) notes that it is Aristotelian wholes that “begin at the beginning,” not plots. Plots may begin anywhere. Indeed, plots should preferably begin at a point later than the chronological beginning. This assists in developing both complexity and compactness. Furthermore, Sternberg continues, Horace’s in medias res originally urges the epic poet to select a coherent action, for example, that of The Iliad, from a loose extra-literary chronicle, for example, the Trojan War. The Horatian advice, then, bears on the ordering of the whole into unity, not on its disordering into late-before-early plot. It therefore derives, rather than diverges, from Aristotle.

References

Brooks, P. (1984) Reading for the plot: design and intention in narrative. Cambridge, MA: Harvard University Press.

Sternberg, M. (1992). Telling in time (II): chronology, teleology, narrativity. Poetics Today, 13 (3), 463–541. Available from http://www.jstor.org/stable/1772872 [Accessed 24 June 2016].

Imaginary

RELATED TERMS: Storyworld; Iconic Designs, Critical Designs

The imaginary mediates between abstract conception and material realisation. The storyworld, for example, takes place in the imaginary. In design practices, the imaginary does not carry a negative connotation in the sense of being a set of deceptive illusions mystifying or obscuring a real. As Adams and Smith (2019: xxiv) discuss, with the advent of modernity, a shift in thinking of the imagination occurred. It ceased to be considered as merely reproductive or imitative and became authentically creative. In this regard, Kant is a watershed figure through his re-discovery in the first Critique of the productivity of the imagination for understanding. In the meantime, others have continued to clarify and refine Kant’s reflections, expanding the creative imagination from the subjective to the intersubjective sphere; and then on up to the frontiers of the trans-subjective dimension of the social-historical.

In the psychoanalytic theory of Jacques Lacan, the Imaginary, the order of perception and hallucination, contrasts with the Symbolic, the order of discursive and symbolic action, and with the Real, which refers not just experiential ‘reality’ but also to what is imperceptible and unrepresentable. For Lacan, the Imaginary order, intertwined with the Symbolic order and the Real, refers to the fundamental narcissism by which human subjects create fantasy images of themselves, on the one hand, and their ideal objects of desire, on the other hand.

Continue reading “Imaginary”