Index

This page contains an alphabetical list of the glossary entries in Incomplete … To find other names and terms contained within the website, use the search function on the home page or at the foot of each page.

Actant

Actantial Model – Greimas

Actantiality

Actor

Actor-Network Theory

Affordances

Afrofuturism

Afro-Pessimism

Agency

Agon

Agonism and Avant-Gardism

Agonism and Design

Agonistic Politics – Mouffe

Aleatory

Alienation

Alienation Effect (Verfremdungseffekt)

Alltäglichkeit

Analepsis and Prolepsis

Anglosphere

Antagonist

Anthropo-Scenes

Anthropocene – Capitalocene – Chthulucene; Plantationocene;

Anthropology

Apparatus – Dispositif

Architecture

Arendt

Arendt, Phenomenology and the Design of Narrative Environments [Essays]

Artifactuality and Actuvirtuality

Audience

Author, Authority

Avant-Garde Movements

Avatar

Bauhaus

Being, Doing, Having

Biopolitics and Biopower

Black Studies

Black Mountain College

Body

Burnout Society

Cinema and Film Theory

Co-design

Collage, Montage, Assemblage and Bricolage

The Commodity

(The) Common (World)

Complementarity

Computer Science

Conceptual Art

Creative Thinking

Critical Race Theory

Critical Theory

Critical Thinking

Cultural Geography

Cultural Studies

Cyborg Anthropology

Daoism

Dasein

Dau Project

Decision and Design

Decolonisation and Decoloniality

Deconstruction – Derrida

Defamiliarisation

Deixis and Deictic Acts

Dérive

Design and General Economic Anti-Epistemology

Design and Philosophy

Design and the Question of Technology

Design and Theory: Total Design, Total Theory

Design, Axiology and Value – Part 1

Design: Incomplete Conjectures

Design: Dramatisation and Narrativisation

Design, Entwurf, Entwerpen

Design History

Design, Narratives, Futures

Design, Narratives, Pasts

Design of Narrative Environments

Design Paradoxes

Design Practice and Functionalism

Design, the Buddhisms, Geo-Politics and Geo-Economics

Design Thinking

Designing, Psycho-Semiosis, Bio-Semiosis [Snippets 5]

Designing, Theorising, Modelling [Snippets 6]

Détournement

Deutscher Werkbund

Diégèse and Diegesis

Diegetic Levels

Digital Network Technologies

Disciplinary Societies and Societies of Control

Dissensus – Ranciere

Distribution of the Sensible – Ranciere

Dramatic Conflict

Ecology and Economy

Econarratology

Emergence

Enaction Paradigm – Cognitive Science

Enlightenment

Entanglement

Environment

Environmental Psychology

Environments – Art

Epic Theatre

Ergodic

Ethnomethodology

The Everyday and Design

Exosomatisation

Feminism and Materialism

Feminist Avant-Garde Art Practices

Feminist Spatial Practices

Fiction

Finnegans Wake (and Design)

First Things First Manifesto

Focalisation

Fordism and Post-Fordism

Framing Narrative

Genealogy – Nietzsche

Genre

Gesamtkunstwerk

Global Challenges

Global Challenges – Learning

Governance, Politics and Design

[Of] Grammatography

Habitat

Habitus

Hallucination and Confabulation

Happenings

Heidegger

Hermeneutics

(The) Heroic

Heterarchy

Historical materialism – Marxism

Historicism

History

Hochschule fur Gestaltung

Human Actantiality

Human Ecosystem

Humanism

Hylomorphism See Non-Hylomorphism

Hypomnesis, Hypermnesis and Anamnesis

Iconic Designs and Iconic Designers

Iconic Designs, Critical Designs

Imaginary

In Medias Res

Incompletion

Installation Art

Intentionality

Interaction Design

Intersectionality

Intertextuality

Inventivism and Constructivism

Investing, Narration, Theorisation [Snippets 2]

Khora or Chora

Lack, Loss and User-Centred Design Practices

Large Language Models

Latour

Lefebvre

Libidinal Economy – Part 1

Lifeworld – Lebenswelt

Liminality

Literary Theory

Material Culture

Medium and Media

Memory: See Remembering: Mnemonics, Mnemotechne and Memory

Metalepsis

Metanarrative

Metaverse

Methodology and Method

Mimesis and Diegesis

Mode and Medium

Modernism

Modernism and Avant-Garde Art Practices

Modernity

Modernity and Coloniality

Mono No Aware and Ma

Multimodal Research

Narrative

Narrative Architecture

Narrative Environments

Narrative Environments – Celia Pearce

Narrative Environments – Environmental Psychology in Architecture

Narrative Environments – Lynchian Set Design

Narratives of Willpower; Narratives of Disease [Snippets 3]

Narratology

Neurodiversity and Narrativity

New Materialism

Niche

Nihilism

Non-Hylomorphism

Object-Oriented Ontology

Objects and Events

Ontological Designing

Ontological Metalepsis

Ontological Structure of Literary Fiction

Ontological Turn

Ontology

Open Systems Theory

Organology

Painting

Paradigm

Paradox of the Anonymous: When We Wake [Snippets 9]

Participant

Passant

Performance

Performance and Performativity

Phenomenology

Philosophy

Photography

Place, Space, Placiality, Spatiality

Placemaking

Plato, Platonism and Neoplatonism

Poiesis

Politics and the Political

Politics, Reality, Narrativity [Snippets 1]

Postanthropocentrism

Posthuman

Posthumanism

Posthumanities

Postmodernism

Poststructuralism

Povinelli

Practice

Praxis

Present-at-Hand (Vorhanden) and Ready-to-Hand (Zuhanden)

Product Design and Industrial Design

Promptography

Protagonist

Psychogeography

Psychopower

Realism

Reception Theory and Reader-Response Criticism

Reflexivity and Reflection

Reification

Relational Aesthetics

Remembering

Representation

Research Methodologies

Rhizome

Sabi and Wabi-Sabi

Science

Sculpture

Semiotic Square

Semiotics

Sensorimotor System

Situationist International

Sloterdijk

Sloterdijk and the Design of Narrative Environments [Essays]

Snippet Methodology: Authoring-Curating [Snippets 4]

Snippet Methodology [Snippets 8]

Socially Engaged Art

Sociology

Soft Agency

Somatosensory System

Spectacle – Society of the Spectacle

Speculative Realism

Story (fabula) and Plot (sjuzet)

Storyworld

Structuralism

Symbiocene

Tangled Hierarchy and Strange Loop

Techne

Technology

Technology and Political Philosophy

Technology, Process Knowledge, Temporality and Design

Technology, Writing, Design

Telos and Teleology

Terraforming

Theatre and Drama Theory

Theatre of Cruelty – Artaud

Theoretical Practice

Things

Threshold

Time

Tragic Theatre – Aristotle

Transmedia, Cross-Platform and Multimedia

The Twentieth Century, America, Americanisation [Snippets 7]

Unreliable Narrator

Urban Design

User

User-Centred and User-Driven Design

Utopia and Utopian Thinking

Visual Arts and Visual Media

Vocatives

Walking

Whiteness Studies

Wicked Problems – Wicked Challenges

World

World as Geoeconomics and Geopolitics [Snippets 10]

World-as-Milieu

World-Building