RELATED TERMS: Realism; World, World of the Story and World of the Narrative Environment An interesting question for the narrative environment designer is: to what extent was the Dau project, enacted in 2009-2011, and reiterated in 2019, a narrative environment? It also raises, obliquely, the question of the boundaries between (voluntary) ‘participation’ and (involuntary) ‘subjection’ particularly, asContinue reading “Dau Project”
Author Archives: aparsons474
Dasein
RELATED TERMS: Design, Entwurf, Entwerfen; Storyworld; Everyday; Present-at-hand (Vorhanden) and Ready-to-hand (Zuhanden); Lifeworld – Lebenswelt – Umwelt; Modernism; Philosophy; Sloterdijk; Heidegger; Nietzsche “There is a Dasein whose thrownness consists precisely in the overcoming of its thrownness.” Herbert Marcuse (2005, 1928: 32). As one particular understanding or interpretation of ‘lifeworld’ or ‘being-in-the-world’ or, indeed, the everyday,Continue reading “Dasein”
Daoism
USE for: Taoism RELATED TERMS: The notion of dao (tao), in as far as it indicates a path, a way or a set of principles, may have importance for considering the kind of pathway or passage that occurs in a narrative environment. Also, reference to the dao is important in highlighting that a narrative environment is always, to someContinue reading “Daoism”
Cultural Studies
RELATED TERMS: Feminism and Materialism; Historical Materialism – Marxism; Methodology and Method; Modernity and Coloniality; Postmodernism For narrative environment design, cultural studies is an important area of research because, like narrative environments, it is inherently interdisciplinary, or perhaps transdisciplinary, and because of its emphasis upon social practices, including spatial practices. There is therefore a lotContinue reading “Cultural Studies”
Cultural Geography
USE for: Human geography, Social geography RELATED TERMS: Geography; Scape metaphors; Anthropo-Scenes Those parts of the discipline of geography which are of most value to narrative environment design and analysis are cultural geography, human geography or social geography. According to Merle Patchett (2010), three eras of cultural geography can be identified: the traditional; the new;Continue reading “Cultural Geography”
Global Challenges – Learning
RELATED TERMS: Global Challenges; Wicked Problems – Wicked Challenges According to Nicholas Maxwell (2021), humanity is confronted by two great challenges of learning: learning about the universe; and about ourselves and other living things as a part of the universe; and learning how to create civilisation. The first challenge, Maxwell contends, has been addressed by modernContinue reading “Global Challenges – Learning”
Global Challenges
Related Terms: Wicked Problems – Wicked Challenges; World-Building “We are confronted in the twenty-first century with an array of serious problems but among them two immense challenges stand out: on the one hand, those problems presented by carbon technologies, and, on the other hand, those posed by silicon technologies.” (Daniel Ross, 2019) In the philosophyContinue reading “Global Challenges”
World-as-Milieu
RELATED TERMS: World; World Building Bernard Stiegler, in contemplating the mode of existence of the noetic soul, in other words, the (human) psychic apparatus, is led to consider what is its milieu. Ross (2018: 16) explains that, at first, Stiegler thought it must be language. However, further contemplation made him realise that it is theContinue reading “World-as-Milieu”
Wicked Problems – Wicked Challenges
RELATED TERMS: Design of Narrative Environments; Global Challenges; Global Challenges – Learning; Methodology and Method; World The underlying thesis that is at stake here is that the world, which is conceptualised as a complex narrative environment, a constructed model of reality, is enfolded in a number of wicked challenges, such as those discussed in theContinue reading “Wicked Problems – Wicked Challenges”
Design Thinking
RELATED TERMS: Design thinking is a human-centric approach to assist businesses to improve their existing products and generate new ideas about possible products and services. It is a creative approach to problem solving. Although not invented by IDEO, it has come to be closely associated with the five-step method developed by that design practice. AnContinue reading “Design Thinking”