RELATED TERMS: Affordances; Avant-garde movements; Critical Theory; Critical thinking; Cultural Studies; Dissensus – Ranciere; Ethnomethodology; Feminism and Materialism; Historical materialism – Marxism; Multimodal research; Ontology; Performance and Performativity; Postmodernism; Poststructuralism; Psychogeography; Research Methodologies; Storyworld; Theoretical Practice; Wicked Problems – Wicked Challenges “philosophers and literary theorists frequently refer to theories as stories (in this story we have to acceptContinue reading “Methodology and Method”
Author Archives: aparsons474
Metanarrative
RELATED TERMS: Metalepsis; Postmodernism A metanarrative may be understood as a narrative about narration, for example, experimenting with or exploring the idea of storytelling by drawing attention to its own artificiality. In this sense, there are resonances with a Genettian conception of literary or narrative metalepsis, where boundaries between narrative levels are transgressed. Possibly moreContinue reading “Metanarrative”
Metalepsis
RELATED TERMS: Cinema and Film Studies; Deixis and Deictic Acts; Diegese and Diegesis; Diegetic Levels; Intradiegetic and Extradiegetic; Ontological Designing; Ontological Metalepsis; Performance and Performativity; Tangled Hierarchy and Strange Loop; Theatre; Metalepsis in Rhetoric Metalepsis in rhetoric has a different meaning from the use of metalepsis in narratology, theatre studies and cinema studies. In a yetContinue reading “Metalepsis”
Material Culture
RELATED TERMS: Anthropology; Practice Material culture is a notion crucial to design practices. As Daniel Miller (2005) highlights, the less aware we are of the objects that surround us, the more powerfully they can determine our anticipated actions by setting the scene and encouraging normative behaviour, without being open to challenge. They assert without seemingContinue reading “Material Culture”
Liminality
RELATED TERMS: Anthropology; In anthropology, as discused by Victor Turner, liminality, from the Latin word līmen, meaning ‘a threshold’, is the quality of ambiguity or disorientation that occurs in the middle stage of rituals, defined as a psychic-temporal-physical space. At this moment, participants no longer hold their pre-ritual status but have not yet begun theContinue reading “Liminality”
Lifeworld – Lebenswelt
RELATED TERMS: Affordances; Arendt; Dasein; Design History; Diégèse and Diegesis; The Everyday and Design; Metalepsis; Ontological Designing; Ontological Metalepsis; Phenomenology; Storyworld; World; World-Building “Man did not weave the web of life; he is merely a strand in it. Whatever he does to the web, he does to himself.” Chief Seattle Designs, particularly within the approach of theContinue reading “Lifeworld – Lebenswelt”
Lefebvre
RELATED TERMS: The Everyday and Design; Historical materialism – Marxism; Cybernetics; Structuralism Henri Lefebvre is one of the core writers, along with Michel de Certeau, for examining, understanding and deploying social, spatial and environmental practices in a narrative environment. Lefebvre distinguished between three spatial spheres: the ‘perceived space’ of everyday social life; the ‘conceived space’Continue reading “Lefebvre”
Latour
RELATED TERMS: Actor-Network Theory Bruno Latour summarises concisely the necessity of considering at one and the same time the three interconnected dimensions or actantial fields of the design of narrative environments, that is, narrative (discourse), people (society) and environment (real), in the following sentence: “Is it our fault if the networks [of both the modernContinue reading “Latour”
Intertextuality
RELATED TERMS: Reception Theory and Reader Response Criticism; Semiotics Intertextuality, and its cognate term, citationality, is the shaping of a specific text’s meanings by other texts. It can refer to an author’s borrowing and transformation of a prior text or to a reader’s referencing of one text in reading another. It is likely that theContinue reading “Intertextuality”
Interaction Design
RELATED TERMS: Actant; Actantiality; Performance and Performativity; “If it is understood that all use is interaction, then all design is inter-active design”. (Taylor, 2013: 370) “technology-based works commonly feature notions of participation, perception, interaction, user experience, and immersion in [their] outcome[s]. (Hosale, Murrani and Campo, 2018: iv) Interaction, a mutual and progressive exchange between twoContinue reading “Interaction Design”