Poiesis

RELATED TERMS: Philosophy; Praxis; Poiesis is a Greek term that means making, producing, creation, creative power or ability. Poiesis is contrasted with praxis, which means ‘doing’ or ‘acting’, by Plato and Aristotle. Excellent making requires techne, skill, while excellent doing requires arete, virtue. The question for design practices is whether the design process and the design outcome are modes of productionContinue reading “Poiesis”

Place, Space, Placiality, Spatiality

RELATED TERMS: Body; Khora or Chora; Phenomenology; Time Place Places are events; they ‘take place’ over extended periods of time. Places are sensible, perceivable by the senses, and intelligible, existing in thought, in the imagination and in the memory. They also constitute a third order, khôra or chora, an interval between the sensible and theContinue reading “Place, Space, Placiality, Spatiality”

Photography

RELATED TERMS: Painting; Apparatus – Dispositif; Promptography In the context of design practices, photography is one of the many media that may be employed, often as part of a multi-media, multi-modal environment or assemblage. As the history of the cultural and artistic disruption caused by photography shows, the use of any particular medium alters the balance ofContinue reading “Photography”

Philosophy

RELATED TERMS: Design and Philosophy; Design practice and Functionalism; Phenomenology; Genealogy – Nietzsche; Heidegger; Human Actantiality; Dasein; Epistemology; Ontology; Poeisis; Nihilism “Where to begin in philosophy has always – rightly – been regarded as a very delicate problem, for beginning means eliminating all presuppositions.” (Gilles Deleuze, 1994: 129) “The point is not to gain someContinue reading “Philosophy”

Performance

RELATED TERMS: Actantiality; Happenings; Performance Art; Performative and Performativity; Metalepsis The terms performance and performative are important for design practice because, it is argued, designs are performed by a participant. This performance takes on a different character depending on the character of the design itself and may involve a combination of consumption by a consumer; receptionContinue reading “Performance”

Participant

RELATED TERMS: Actant; Performance; Performativity Participants are those taking an active part in a design interaction, understood as an event. The term participant is preferred to that of ‘user’ to avoid the more functionalist connotations of that term, and to suggest that a ‘visitor’ to an event is more engaged than a reader, spectator orContinue reading “Participant”

Paradigm

RELATED TERMS: Performance and Performativity Bowers (2014) considers that an onto-epistemological paradigm permits a unique world outlook which assumes distinctive approaches to shared universal concepts. Within a paradigm, points of view about the world’s constitution and its structure are compatible ontologically. Its values, concerns, conventions and assumptions, ‘truths’ and traditions of working in the worldContinue reading “Paradigm”